Warlords
While it is easier to some, especially in the Throne, to think of war as a knightly, glorious campaign for righteous cause of king and country, but there are those who would attest that the world has never been so pretty as that. In the lands these virtuous knights come to conquer, the role of the Warlord reigns supreme, and these warmasters of the old world have no such compunctions about virtue and sovereignty to cloud their aims.
Warlords fulfill a similar role to Knights, but for cultures that do not have a concept of Knighthood. The Branded men of Njordr, the Amir of the Shariqyn desert, the Highlanders of Dunland are all common examples of Warlords who raid the others for resources, for freedom, or for their masters. Warlords can also be found in the Warriors of Kuarl, Necromancers, Orc Chieftains, and even condottieri and other dogs of war who sell their swords throughout the Throne.
The tribal or clan societies to which Warlords often belong do not have an organizing government to draft farmers and millers into battle. Instead, word arrives that some mighty hero is gathering a force to throw out the invaders, or to claim great glory, or to vanquish a hated foe, and those who hear the call make their way to join them. These armies tend to be ferocious and vigorous, yet lack the staying power and cohesion of professional or levied armies. Their power comes in their belief of victory – the belief in the exceptionalism and greatness of their Warlord – and their ability to raid supplies from the enemy that they themselves cannot produce without baggage trains, supply lines, and all the other strategic logistics that mark the armies of kingdoms.  Warlords go to war for many reasons, but they do so on the back and merit of their own reputations – their Claim – which is their most precious asset.
The Claim
Declaration of Claim
Once per Scene the Warlord may introduce themselves with their full name and titles, accompanied by some kind of threat, such as “I am Rangvald Bloodaxe, the Conqueror of Ice Hawk, and the Breaker of Shields. You’ve come before me to die.” Doing so makes the Warlord Inspired.
Declaration of Triumph
Warmongering
The Warlords gain Warriors, their greater Units, whenever they gain or would gain a Warlord achievement, a Warlord may only have Warriors in their force equal to their Warlord Rank plus two. They gain Minions, their lesser Units, by swearing a unique boast that allows them to acquire these units through special means. These new additions arrive after the Chapter ends
Warriors come with three trait slots and no starting traits, and gain one every time you gain a warlord Rank to a maximum of seven, certain boasts allow you to add Traits to Warriors by consuming Trait slots, once a Trait has been added to a Warrior it cannot be removed. Warriors are vicious, brutal men and women and their presence in a settlement causes many disturbances, each Warrior adds a vice of the storyteller’s choosing to the local theater every chapter.
Warlords do not need supplies. Their warriors bring supplies with them, and refresh themselves through their attacks and raids.
Warlords increase their Claim by making Boasts and defeating their nemesis, a Warlord becomes eligible to increase their claim when they make one more than their new Claim in Boasts, for example a Warlord seeking to obtain the third Claim would need to make four Boasts, in addition to the 3 they would need to swear to reach the second Claim. When a Warlord becomes eligible to increase their Claim they may announce themselves (sending a ticket to staff) and summon their nemesis, who will appear in the coming Chapter and challenge them. A nemesis is a unique enemy that seeks you downfall that you must defeat in order to increase your Claim, the nemesis will usually seek to kill a Warlord that they face.
The Hordes of War
Each kind of Warlord uses Warriors and Minions, specific to their style of warfare. Warriors are all identical at base and can be modified according to their Warlord’s decisions, but Minions are all unique and cannot usually be modified. A Warlord always earns their specific type when performing the actions described under Warmongering. All Warriors are considered Heavy Infantry and all Minions are considered Light Infantry. While Warriors provide for themselves, Minions require Food every Chapter.
Branded Men
WARRIORS
Minions
KarlsÂ
Strength: 2Â Fortitude: 5Â Â Speed: 4
ThrallsÂ
Strength: 1Â Fortitude: 4Â Speed: 4
Traits: Lock-Up, When part of a Force, one unit of Karls in the same Force gains the Stalwart trait
Highlander
WARRIORS
Minions
Freedom Fighters
Strength: 2 Fortitude:Â 5Â Speed: 4
Radicals
Strength: 1Â Fortitude: 4 Speed:Â 4
Traits: Opportunist: Ranged Units, When part of a Force, one unit of Freedom Fighters in the same Force gains the Rally trait
Amir
WARRIORS
Minions
Altariq
Strength: 2 Fortitude: 5Â Speed: 4
Jharad
(Infantry, Light)
Strength: 1Â Fortitude: 3 Speed: 4
Traits: Ghost, When part of a Force, one unit of Altariq in the same Force gains the Flanking trait
Mercenary
WARRIORS
Minions
Dogs of War
Strength: 2 Fortitude: 5Â Speed:Â 4
Press gang
(Infantry, Light)
Strength: 1Â Fortitude: 4 Speed: 4
Traits: Rally, When part of a Force, one unit of Dogs of War in the same Force gains the Armor trait
Boasts
Warlords make Boasts in order to increase their legend. Each Boast that the Warlord takes adds a Belief to their character, as indicated in bold for each Boast. So long as they do not violate that Belief, the Warlord gains the listed benefit of the Oath. Boasts can be taken in any order, but a Warlord can only perform a Boast that matches their current Claim or below. The Boasts must be performed in public at some kind of Function, such as a Feast.
First Claim
Boast of the Duelist
During a declared duel, the Warlord may ignore negative conditions they enter with such as Trauma, Misery, Despair or Battered, though not Injuries and they may still be Downed.Â
Boast of the Avenger
Whenever a Warlord takes vengeance on someone, they may loudly declare the slight that they were dealt and what they will do in return. For the rest of the Scene, the Warlord may take the Devoted condition to take their revenge.
Boast of Irongut
During an official drinking contest, the Warlord may Exert to call Toughness against Blackout.
Boast of Freedom
In addition to this Belief, the Warlord gains one Nerve against Obey per person per Conversation.
Boast of Mettle
The Warlord boasts that they need no armor to protect them, that they are no coward to hide behind walls – that they shall never wear Armor or use a Shield.
The Warlord gains one use of Toughness per Rest.Â
Boast of Brotherhood
The Warlord boasts that they shall never betray any of their Followers.
Any Followers the Warlord has through the Morale Skill also become Inspired whenever the Warlord performs the Declaration of Claim.
Boast of the Scourge
When the Warlord performs a Death Blow, they may call Fear on all around them.
THE Red Boast
Mighty Boast
In addition to the above Belief, the Warlord may cut their own chest with their weapon, taking Bleed. If they do this, they may immediately gain a Discipline vs Fear. This can be done immediately as a response to a Fear call. The Discipline fades if not used by the end of the Combat Scene.
Boast of the Weapon
When using their weapon, the Warlord may Exert to call Power on their next Hit.
Boast of Pride
Whenever someone insults the Warlord or laughs at them derisively, the Warlord may immediately verbally threaten them and call Fear.  If the Warlord fails to do so, they have failed their Boast.
Boast of the Thunder King
Those on the Warlord’s Morale Team no longer suffer Stagger from Bang calls.
Boast of the Valiant
The Warlord gains the effects of the Daredevil perk when beginning a battle against a force that outnumbers them. If they already have the Daredevil perk, their Faith is treated as one higher for the purposes of that perk when under these circumstances.
Boast of the Raven
The Warlord gains Discipline vs Insanity once per Rest.
Boast of the Cruel
The Warlord may satisfy the requirements of Intimidation 2 by assaulting his own subordinates or even innocent bystanders.
Boast of the Reckless
The Warlord may add Fast to a unit of Warriors in their force a number of times equal to twice their Claim, consuming a trait slot. Fast may not be added to the same unit more than once.
Boast of the Battle-Scarred
The Warlord may add Stalwart to a unit of Warriors in their force a number of times equal to twice their Claim, consuming a trait slot.
Boast of the Hunter
The Warlord may add Ranged and -1 Strength or Opportunist: Fleeing units to unit of Warriors in their force a number of times equal to twice their claim, consuming a trait slot.
Second Claim
Boast of the Wary
Whenever the Warlord bellows aloud a challenge for any who hear to come out and face them in the open, they may become Alert.
This Boast is broken if the Warlord suffers a successful Hit or Condition with the Stealth Quality.
Boast of Conquest
Mighty Boast
The Warlord leads from the front and accepts the Risk, swearing they shall always ride into war with their personal honor guard.
The Warlord adds the half (rounded up) of their highest Weapons Skill to a single unit’s Strength and Fortitude. This Boast may only affect a single unit of Warriors in the Warlords force, and is permanently broken if that unit is slain in battle, needing to be sworn and purchased again to use its effects, as well as subjecting the Warlord to severe Risk.
Boast of the Slayer
The Warlord boasts that they are unrivaled with the blade, that they shall never be Downed in a battle.
The Warlord may add Driving or Armor and -1 Speed to a unit of Warriors in their force a number of times equal to twice their claim, consuming a trait slot
Boast of the Bestial
The Warlord may add Intimidating or Flanking to a unit of Warriors in their force a number of times equal to twice their claim, consuming a trait slot.
Boast of the Enforcer
Boast of the Usurper
Boast of the Pillager (Branded Only)
Boast of the Slaver (Amir Only)
Boast of the Liberator (Moorsword Only)
Boast of the Shepherd (Moorsword only)
Boast of Conscription (Mercenary Captain only)
Boast of the Tormentor
Boast of the Merry
Third Claim
The Boast of the Blood Price
The Warlord gains 5 extra Supply Units when they raid a City. Â
Wealth may be given away to Followers, but the Warlord may not request they purchase things on their behalf.
