Runeheim Known Theater

Runeheim Local Theater

Runeheim Population: 

Reich Population: 46
Levied Population: 25
Total Population: 71

Runeheim Virtues: 

Advanced Law
Basic Commerce
Basic Tradition

Reich Law: 6
Reich Commerce: 26
Reich Tradition: 3
Reich Darkness: 15
Reich Exploitation: 18
Reich Decadence: 2

Tradition Values:

mage Dominion:

Fire

Earth

void

air

air

Provinces

The Greywater

Plains x3
Coastal
Forest

Runeheim

Landmarks

Fort (House Dragomir)
-Military Armorer (House Dragomir)
-Archery Range (House Dragomir)
-Quartermaster (House Dragomir)
Paths
Church (Runeheim Diocese)
Smithing District
Needleworker’s Workshops
Carpenter’s Workshops
Brothel (Disinherited)
Pillory (House Dragomir)
Rookery (RSS)

Warehouse (The Grey Company)
Graveyard (1/5 Full)
Ruin (Red Runes – Fully Explored)
Ruin (Dwarven Oubliette – Fully Explored)
Ruin (Sinkhole – Fully Explored)
Warehouse (The Shahzadah):
0 Lumber, 10 Stone, 0 Hide Bundles,  5 Iron Beams, 1 Military Mounts

Stockpile: 1 Imperial Rations

Demographics

3 Merchants (Gothic)
5 Gentry (Gothic)
3 Peasants (Gothic)-  3 Unemployed
2 Merchants (Njordic)
6 Peasants (Njordic)- 5 unemployed
1 Scum (Njordic)- 1 unemployed
1 Drudges (Njordic)
1 Scum (Gothic) –  1 unemployed

Virtues

Law: 5
Tradition: 3
Commerce: 6

Vices

Darkness: 3 (+2)
Exploitation: 6
Decadence: 1

Downtimes Available

Smithing District:  Take 5 Blacksmithing Actions.
Needleworker’s Workshop: Take 2 Needleworking Actions
Carpenter’s Workshops: Take 2 Carpentry Actions
Brothel: 1 Silver (and a Downtime) may be spent here to remove 2 Despair, gain 2 Comfort for the next Chapter, and gain Venial Lust. If a party is announced, attendees also gain 2 Experience Points.

Unverbrannter Farm

Landmarks

Farming Village (unstaffed)
-4 Fields (5 more actions to upgrade)

-Barns

-Hemp Crofts

-Farming Town Hall

Paths

Stockpile: 2 Canvas

Demographics

1 Peasants (Gothic – Unemployed)
2 Peasants (Njordic)
1 Drudges (Gothic) – The Grym (Quarantined)
1 Gentry (Gothic)

Virtues

Commerce: 3
Law: 1

Vices

Darkness: 1
Exploitation: 3
Decadence: 1

Downtimes Available

Farming Village:  Procure Food equal to Farming Skill, Vegetables equal to (Farming Skill x Fields), Hemp equal to (Farming Skill x Fields) and 1 Canvas. Produces food during the winter and can support two additional fields. 

 

Gráirsteinar

Landmarks

Harbor
Fishing Piers
Paths

Demographics

1 Merchants (Njordic)
1 Peasants (Hestrali)

Virtues

Commerce: 2

Vices

Darkness: 1
Exploitation: 1

Downtimes Available

Fishing Piers: Procure Meat equal to Hunting Skill x 3 and 1 Food. Location Passively produces 3 food. 

Kristalviður

Landmarks

Forester Village
-Clearcutting Progress 0 (4 actions til next level)
Paths

Demographics

1 Peasants (Njordic)

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Forester Village:  Procure Lumber equal to Forestry Skill, modified by Clearcutting Progress

 

Near Fjárhús

Landmarks

Farming Village
-2 Fields (9 actions til next level)
-Hemp Crofts
Paths

Stockpile: 6 Canvas, 4 Stone, 4 Iron Beams

Demographics

2 Peasants (Njordic)

Virtues

Commerce: 2

Vices

Darkness: 1
Exploitation: 1

Downtimes Available

Farming Village:  Procure Food equal to Farming Skill, Hemp equal to (Farming Skill x 3) and one Canvas

Síðasta Vörður, the Last Sentinel

Mountains x3 Coastal Hills

The Graverens

57eb5cca5196996de1ca3fa15f97bccc

Landmarks

Stone Mining Village
-Shaft Depth 0 (2 actions til level up)
Paths

Stockpile: 

Demographics

1 Peasants (Njordic)

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Stone Mining Village:  Procure Stone equal to Mining Skill, modified by Shaft Depth

Eisenstadt

Landmarks

Iron Mining Village
-Shaft Depth 2 (7 actions til level up)
-Smeltery
Paths

Stockpile: 2

Demographics

1 Peasants (Gothic)
1 Peasants (Njordic)

Virtues

Commerce: 2

Vices

Darkness: 1
Exploitation: 1

Downtimes Available

Iron Mining Village:  Procure Iron Beams equal to Mining Skill, modified by Shaft Depth, Soft Iron equal to (Mining Skill x 3), and Hard Iron equal to Mining Skill

hAEDEPOR (D8)

Hills x3
Mountains x2

Haedepor Village

Landmarks

Rancher Village
-Herds 1 (10 actions til level up)
Paths

Demographics

1 Peasants (Njordic)

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Rancher Village:  Procure Canvas equal to Farming Skill, modified by Herds

Ormwood (c13)

Forest x3
Coastal x2

 Blutwurst Village

Landmarks

Hunting Village

-Paths

Demographics

1 Peasants (Hestrali)

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Rancher Village:  Procure Hide bundles equal to Hunting Skill

Placeholder (H12)

Mountains 
Forest
Plains x2
Tundra

Kjarralund

Landmarks

Farming Village
1 Fields (10 more actions to upgrade)
Pigsties
Granary – 9 Food
Paths

 

Demographics

3 Peasant (Njordic)

Virtues

Commerce: 2

Vices

Darkness: 1
Exploitation: 2

Downtimes Available

Farming Village:  Procure Food equal to Farming Skill, Hemp equal to (Farming Skill x 3), Meat equal to (Farming Skill x 3), one Food and one Canvas. Part of the Food crop can be used to feed the pigs for fattening. 

Hrafnajall (G15)

Mountains x4
Hills

 

Hrafnakastali

Landmarks

Fort (unstaffed)
Paths

Stockpile: 

Demographics

 

Virtues

Law: 0

Vices

Darkness: 0

 Verglas (J10)

Mountains
Forest x3
Tundra

Survold

Landmarks

Forester Village
Clearcutting 3 (10 more actions to upgrade)
Forager’s Huts
Hare Trapper Camps
Tanning Racks
Woodsheds
Paths

Stockpile: 10 Lumber

Demographics

 5 Peasants (Njordic)

Virtues

Commerce: 5

Vices

Darkness: 1
Exploitation 4

Downtimes Available

Forester Village:  Procure Lumber equal to (Forestry Skill x 2.5. round up), Vegetables equal to (Forestry Skill x 3), Meat equal to Forestry skill, Scrap Leather equal to Forestry Skill, Soft Wood equal to (Forestry Skill x7.5, round up) one Food and one Hide Bundle. 

 Stilleskog (I11)

Mountains
Forest x 3
Plains

Paths

Blodford (B22)

Plains x2
Coastal 
Tundra
Mountains

 

Archaeology Downtime: Ruins of Sistegard

Rimfrost Hals (c19)

Coastal x3
Forest
Tundra

Archaeology Downtime: Cave with an unnatural chill (Fully Explored)

Förrädarpass (C21)

Coastal x3
Tundra
Hills

Land Bridge connecting the Northern and Southern shores of the Kaltlina

Jattebro          (c25)

Coastal x3
Mountains x2

Archaeology Downtime: Explore the giant ruined bridge

Odlingsbar   (d12)

Plains x3
Forest
Hills

Paths

Trollskog         (e5)

Forest x3
Mountain
Hills

Archaeology Downtime: Explore the ruined orc village

Stenring          (e17)

Forest x3
Mountains
Hills

Fully Explored Ruin: Collapsed structure covered in foliage

Tjuvskog           (g7)

Forest x4
Tundra

F14 PlaceholdeR

Mountains x2
Hills x3

Paths

e13 Placeholder

Forest x4
Hills

 

Archaeology Downtime: Ruin of a Hunting Village (Fully Explored)

Paths

Arrows Nest (g39)

Mountains x2
Forest x3

B24 Placeholder

Mountains x3
Coastal x2 

 

Archaeology Downtime: Ruin of small village with a cavern nearby

c15 Placeholder

Forest x3
Coastal x2

 

Fully Explored Ruin: Blood-Stained Grotto

Paths

i33 Placeholder

Mountains x2
Hills x3

 

Archaeology Downtime: Anacrusis-warped Crater

Rightfork (g13) 

Mountains x2
Hills
Plains
Tundra

 

Archaeology Downtime: Giant Stone Face

Paths

I29 Placeholder 

Forest
Hills
Plains x 2
Tundra

Archaeology Downtime: Rannveigs End (Fully Explored)

F18 Placeholder 

Mountains
Hills
Forest x 3

Fully Explored Ruin: Abandoned Hut (Fully Explored)

d10 Placeholder 

Mountains
Hills x 3
Plains

 

Archaeology Downtime: Ancient Mass Graves

 

c17 Placeholder 

Coastal x2
Forest x 2
Tundra

 

 

Paths

Adängærd (I3)

Mountains x3
Forest x 2

Dwarven Fortress