Runeheim Known Theater

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Below are the Landmarks and Location Actions of all known locations in the Runeheim Theater.  

Virtue and Vice mechanics are coming soon!

Runeheim Settlements

The Greywater

Plains x3
Coastal
Forest

Runeheim

Landmarks

Fort (House Dragomir)
-Military Armorer (House Dragomir)
-Archery Range (House Dragomir)
-Quartermaster (House Dragomir)
Paths
Church (Runeheim Diocese)
-Iconostasis of Mithriel
Smithing District
Needleworker’s Workshops
Carpenter’s Workshops
Tavern (The Disinherited)
Ruin (Red Runes – Fully Explored)
Ruin (Dwarven Oubliette – Fully Explored)
Ruin (Sinkhole)
Graveyard

Stockpile: 5 Lumber, 5 Stone, 25 Imperial Rations, 2 Unidentified Food?

Demographics

2 Merchants (Gothic)
4 Gentry (Gothic)
1 Peasants (Gothic)
2 Merchants (Njordic)
1 Peasants (Njordic – Unemployed)
1 Merchants (Njordic – Unemployed)

Virtues

Law: 4
Tradition: 1
Commerce: 4

Vices

Darkness: 3
Exploitation: 3
Decadence: 1

Unverbrannter Farm

Downtimes Available

Needleworker’s Workshop:  Take 2 Needlework Actions.
Improved Blacksmith’s Workshop:  Take 5 Blacksmithing Actions.
Carpenter’s Workshop: Take 2 Carpentry Actions.
Tavern:  Take 2 Streetwise Actions for 1 silver
Ruins: Use the Archaeology Technique to clear debris and open up new areas at a ruin, generating a Trial


Landmarks

Farming Village
-3 Fields (5 more actions to upgrade)
-Barns
Paths

Demographics

1 Peasants (Gothic)
1 Peasants (Njordic)

Virtues

Commerce: 3

Vices

Darkness: 1
Exploitation: 2

Downtimes Available

Farming Village:  Procure Food equal to Farming Skill, Vegetables equal to (Farming Skill x Fields)

Gráirsteinar

Landmarks

Harbor
Paths

Demographics

 

Virtues

Vices

Darkness:  1

Downtimes Available

Ruin: Use the Archaeology Technique to clear debris and open up new areas at a ruin, generating a Trial

Kristalviður

Landmarks

Forester Village
-Clearcutting Progress 0 (6 actions til next level)
Paths

Demographics

1 Peasants (Njordic)

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Forester Village:  Procure Lumber equal to Forestry Skill, modified by Clearcutting Progress

 

Near Fjárhús

Landmarks

Farming Village
-1 Fields (7 actions til next level)
-Hemp Crofts
Paths

Demographics

2 Peasants (Njordic)

Virtues

Commerce: 2

Vices

Darkness: 1
Exploitation: 1

Downtimes Available

Farming Village:  Procure Food equal to Farming Skill, Hemp equal to (Farming Skill x 3) and one Canvas

Síðasta Vörður, the Last Sentinel

Mountains x3 Coastal Hills

The Graverens

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Landmarks

Stone Mining Village
-Shaft Depth 0 (5 actions til level up)
Paths

Demographics

1 Peasants (Njordic)

Virtues

Commerce: 1

Vices

Darkness: 1

Downtimes Available

Stone Mining Village:  Procure Stone equal to Mining Skill, modified by Shaft Depth

Eisenstadt

Landmarks

Iron Mining Village
-Shaft Depth 2 (10 actions til level up)
-Smeltery
Paths

Demographics

1 Peasants (Gothic)
1 Peasants (Njordic)

Virtues

Commerce: 2

Vices

Darkness: 1
Exploitation: 1

Downtimes Available

Iron Mining Village:  Procure Iron Beams equal to Mining Skill, modified by Shaft Depth, Soft Iron equal to (Mining Skill x 3), and Hard Iron equal to Mining Skill

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Mountains x3
Coastal
Hills

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Forest  x3
Coastal x2

Rimfrost Hals

Coastal x3
Forest
Tundra

Förrädarpass

Coastal x3
Tundra
Hills

Land Bridge connecting the Northern and Southern shores of the Kaltlina

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Coastal x3
Mountains x2

Large Stone Structure – Availible for Archaeology

Haedepor

Hills (Haedepor – Grazing Commons
Mountains x2
Hills x2

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Plains x3
Forest
Hills

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Forest x3
Mountain
Hills

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Forest x3
Mountains
Hills

Collapsed structure covered in foliage and debris- Availible for Archaeology

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Forest x4
Tundra