Landmarks
Fort (House Dragomir)
-Military Armorer (Staffed, House Dragomir)
-Archery Range (House Dragomir) (Unstaffed)
-Quartermaster (Staffed, House Dragomir)
-Guard Station (Staffed, House Dragomir)
1: Slavery and Thralldom is outlawed.
2:Â The Gaol shall be protected from disgrace and corruption.
3: Fort Runeheim shall be protected from disgrace and corruption.
4: The Bureau shall be protected from disgrace and corruption.
5: The Almshouse shall be protected from disgrace and corruption.
-Gaol (Staffed, House Dragomir)
Church (Staffed, Runeheim Diocese)
Rookery (Staffed, RSS)
Graveyard (1/5 Full)
Smithing District (Staffed)
Needleworker’s Workshops (Staffed)
Carpenter’s Workshops (Staffed)
Refectorium – (Staffed, Runeheim Diocese)
Bathhouse (Staffed, The Disinherited)
Mead Hall (Unstaffed)
Schola (Staffed, RSS)
Dunnick Enclave (Staffed, Weak Diversity)
Pub
Almshouse (Staffed, Strong Collectivism)
Tavern “The Gothic Tower” with Gothic Wine Cellar (Staffed, The Grey company)
Gothic Foreign Quarter (Staffed, House Dragomir)
Bureau (House Dragomir)
1: All unemployed population that can farm should farm at the highest population Farm without fully developed fields
2: All unemployed population that cannot farm should bury bodies on locations where there are paths
3: All population not farming or burying bodies should contribute Labor to ongoing construction projects
4: All population that is capable and not performing another task should produce stone on the Graverens
5: If the Fort or any of its upgrades are staffed by an Organization other than House Dragomir spend Influence to take control of that landmark
Warehouse (Staffed, The Grey Company):  5 Lumber*, Military Mounts*,  Military Weaponry*  *Inaccessible
Warehouse (Staffed, The Shahzadah): 1 Lumber*, 10 Stone*, 2 Iron Beams*Â *Inaccessible
Stockpile: 108 Food, 1 Lumber, 1 Hide Bundle, 0 Stone
Paths
Roads