Crafting Recipes

Crafting Recipes

The following is a list of known crafting recipes for both crafting skills as well as well known techniques.

Other crafting recipes may exist in the world, and to use those the crafter must submit the recipe tag in addition to the required Effort and materials. 

Table of Contents

Carpentry

TypeItem NameSkill RequirementEffectEffortMaterials
ComponentCharcoal [x4]BasicPrimarily used in blacksmithing12 Soft Wood
ComponentHandleBasicUsed for tools and weapons with a small grip11 Soft Wood
ComponentHiltBasicUsed for well-balanced weapons11 Hard Wood, 1 Scrap Leather
ComponentHaftBasicUsed for weapons with a long reaching grip12 Hard Wood
ComponentPlankBasicPrimarily used for chests and shields.12 Soft Wood
ComponentStockAdvancedUsed for engineering.11 Hard Wood, 1 Soft Wood
Service ItemShield Repair KitBasicRequires Carpentry 2; repairs a damaged Shield. 5 uses.11 Hard Wood, 1 Soft Wood
Service ItemHaft Repair KitBasicRequires Carpentry 2; repairs a damaged wooden weapon. 5 uses.11 Hard Wood, 1 Soft Wood
ToolForestry ToolsBasicMay be used to add a level of Exploition to Common or Uncommon Gathering tokens during Refining. Each level of Exploitation adds 1 to the output of each kind of resource on the token. Breaks after refining 5 tokens.21 Handle, 1 Hard Wood
ToolHunting ToolsBasicMay be used to add a level of Exploition to Common or Uncommon Gathering tokens during Refining. Each level of Exploitation adds 1 to the output of each kind of resource on the token. Breaks after refining 5 tokens.21 Handle, 1 Heavy Leather
ToolMining ToolsBasicMay be used to add a level of Exploition to Common or Uncommon Gathering tokens during Refining. Each level of Exploitation adds 1 to the output of each kind of resource on the token. Breaks after refining 5 tokens.21 Handle, 1 Hard Iron
ToolCarpentry ToolsAdvancedAdds 2 effort usable for Carpentry. Breaks after 6 uses.21 Handle, 1 Soft Iron, 1 Hard Wood
ToolBlacksmithing ToolsAdvancedAdds 2 effort usable for Blacksmithing. Breaks after 6 uses.21 Handle, 1 Hard Iron, 1 Soft Wood
ToolNeedleworking ToolsAdvancedAdds 2 effort usable for Needleworking. Breaks after 6 uses.21 Hard Iron, 1 Hemp, 2 Soft Wood
ToolApothecary ToolsAdvancedAdds 2 effort usable for Apothecary. Breaks after 6 uses.21 Hard Wood, 1 Soft Iron, 2 Soft Wood
ToolSurgeon’s ToolsAdvancedAllows the use of the Physicker Techniques or rituals referencing Surgeon’s Tools. Breaks after 6 uses.21 Hard Iron, 1 Soft Wood, 2 Hemp
ToolPainting ToolsAdvancedBrushes, palette, and easel needed to create Paintings as an Artisan 31 Soft Wood, 1 Fine Fur
ToolSculpting ToolsAdvancedChisel set for making statues out of wood or stone31 Hilt, 1 Hardened Wedge
ToolWriting KitAdvancedAllows writing of notes and letters without needing to replace paper or ink.31 Plank, 2 Ink, 3 Sheaf of Paper
ToolHigh Quality Forestry ToolsMasterworkMay be used to add a level of Exploition to Common, Uncommon, or Rare Gathering tokens during Refining. Each level of Exploitation adds 1 to the output of each kind of resource on the token. Breaks after refining 10 tokens.51 Handle, 1 Haft, 1 Hardened Wedge, Master Effort
ToolHigh Quality Hunting ToolsMasterworkMay be used to add a level of Exploition to Common, Uncommon, or Rare Gathering tokens during Refining. Each level of Exploitation adds 1 to the output of each kind of resource on the token. Breaks after refining 10 tokens.51 Handle, 1 Hardened Wedge, 1 Strap, Master Effort
ToolHigh Quality Mining ToolsMasterworkMay be used to add a level of Exploition to Common, Uncommon, or Rare Gathering tokens during Refining. Each level of Exploitation adds 1 to the output of each kind of resource on the token. Breaks after refining 10 tokens.51 Handle, 1 Hardened Wedge, 1 Weight, Master Effort
ToolHigh Quality Carpentry ToolsMasterworkAdds 4 effort usable for Carpentry. Breaks after 6 uses.42 Handle, 1 Hardened Wedge, 1 Heartwood, Master Effort
ToolHigh Quality Blacksmithing ToolsMasterworkAdds 4 effort usable for Blacksmithing. Breaks after 6 uses.41 Handle, 2 Hardened Wedge, 1 Steel, Master Effort
ToolHigh Quality Needleworking ToolsMasterworkAdds 4 effort usable for Needleworking. Breaks after 6 uses.41 Handle, 1 Hard Iron, 1 Lining, 1 Steel, Master Effort
ToolHigh Quality Apothecary ToolsMasterworkAdds 4 effort usable for Apothecary. Breaks after 6 uses.41 Handle, 1 Hard Iron, 1 Stone, 1 Glass, Master Effort
ToolDurable Carpentry ToolsMasterworkAdds 2 effort usable for Carpentry. Breaks after 12 uses.42 Handle, 1 Haft, 1 Hard Iron, 1 Hard Wood, Master Effort
ToolDurable Blacksmithing ToolsMasterworkAdds 2 effort usable for Blacksmithing. Breaks after 12 uses.42 Handle, 1 Hardened Wedge, 1 Hard Iron, 1 Hard Wood, Master Effort
ToolDurable Needleworking ToolsMasterworkAdds 2 effort usable for Needleworking. Breaks after 12 uses.42 Handle, 1 Lining, 1 Hard Iron, 1 Wool, Master Effort
ToolDurable Apothecary ToolsMasterworkAdds 2 effort usable for Apothecary. Breaks after 12 uses.41 Handle, 1 Catalyst, 1 Hard Wood, 1 Hard Iron, 1 Wool, Master Effort
ToolDurable Surgeon’s ToolsMasterworkAllows the use of the Physicker Techniques or rituals referencing Surgeon’s Tools. Breaks after 12 uses.41 Handle, 1 Shortblade, Linen 2, Wool 1
WeaponClubBasicInferior Arming Weapon21 Hard Wood
WeaponStaffBasicLarge Inferior Heavy Weapon11 Haft
WeaponSpearBasicLarge Fragile Driving Heavy Weapon21 Haft, 1 Hard Wood, 1 Soft Iron
WeaponBowAdvancedFires arrows to make combat less fair. 30lb draw limit.31 Haft, 1 Bowstring
WeaponPikeAdvancedLarge Driving Heavy Weapon31 Haft, 1 Shortblade
WeaponHalberdAdvancedLarge Sundering Heavy Weapon31 Haft, 1 Hardened Wedge
WeaponMasterwork PikeMasterworkLarge Driving Striking Heavy Weapon51 Haft, 1 Shortblade, 1 Heartwood
WeaponMasterwork HalberdMasterworkLarge Sundering Heavy Weapon. May add Quick to Sunder Calls51 Haft, 1 Hardened Wedge, 1 Heartwood
ShieldKite ShieldAdvancedStandard Shield32 Plank, 1 Bracing, 1 Plate
ShieldTower ShieldAdvancedVery Large Shield52 Plank, 2 Bracing, 2 Plate
ShieldRound ShieldBasicInferior Shield21 Plank, 1 Hilt
ShieldMasterwork Kite ShieldMasterworkThe wielder may call Stagger in response to the Grab call once per beat, even if their opponent did not touch their shield.52 Plank, 1 Bracing, 1 Plate, 1 Heartwood
StorageBarrelBasicUsed in food preservation and brewing.23 Plank
StorageChestBasicItems within do not need to be physreped if used directly from the chest. Holds a reasonable amount of large items.42 Plank, 1 Bracing, 1 Handle
ArrowBroadhead ArrowsAdvanced10x Striking Arrows31 Haft, 1 Shortblade
ArrowBodkin ArrowsAdvanced10x Staggering Arrows31 Haft, 1 Wedge
ArrowBarbed ArrowsAdvanced10x Stunning Arrows31 Haft, 1 Wedge
ArrowField ArrowsBasic20x Inferior Arrows21 Plank, 1 Soft Iron
ComfortSeatingAdvancedGrants +1 Comfort to those who sleep in this room31 Plank, 1 Padding
ComfortTableAdvancedGrants +1 Comfort to those who sleep in this room53 Planks, 1 Bracing
MiscWooden LeonemBasicSimple religious icon of the Church of Mankind21 Soft Wood

Blacksmithing

TypeItem NameSkill RequirementEffectEffortMaterials
ComponentWedgeBasicUsed in the construction of weapons.11 Soft Iron, 1 Any Coal
ComponentBracingBasicPrimarily used in Carpentry.11 Hard Iron, 1 Soft Iron, 1 Any Coal
ComponentPlateBasicA piece of plate suitable for the crafting of plate armor or large shields.12 Hard Iron, 1 Any Coal
ComponentLinksBasicLinks are used in the construction of armor.11 Soft Iron, 1 Any Coal
ComponentWeightBasicUsed in maces and hammers.11 Soft Iron, 1 Any Coal
ComponentShortbladeBasicShortblades are used in the construction of smaller, lighter weapons, as well as fine arrowheads or polearms. 11 Hard Iron, 1 Any Coal
ComponentLongbladeBasicLongblades are used in the construction of medium-sized weapons.12 Hard Iron, 1 Any Coal
ComponentGreatbladeAdvancedGreatblades are used in the construction of large weapons.23 Hard Iron, 1 Any Coal
ComponentHardened WedgeAdvancedHardened wedges are used in the construction of axes, hammers, and fine tools. 11 Hard Iron, 1 Any Coal
Service ItemRaspBasicRequires Blacksmithing 2; adds Power to the next Condition call made with the sharpening weapon. 5 uses11 Soft Iron, 1 Any Coal
Service ItemBlade Repair KitBasicRequires Blacksmithing 2; repairs a damaged metal non-firearm weapon. 5 uses.11 Hard Iron, 1 Any Coal
Service ItemMedium Armor Repair KitBasicRequires Blacksmithing 2; repairs a damaged medium armor. 5 uses.11 Hard Iron, 1 Any Coal
Service ItemPlate Armor Repair KitBasicRequires Blacksmithing 2; repairs damaged plate armor. 5 uses.12 Hard Iron, 1 Any Coal
Service ItemPlate Armor Refitting KitAdvancedRequires Blacksmithing 3; allows plate armor to be fitted to a new wearer. 1 use21 Hard Iron, 1 Strap, 1 Any Coal
WeaponShivBasicInferior Light Weapon11 Hard Iron, 1 Soft Wood
WeaponKnifeBasicStunning Light Weapon21 Shortblade, 1 Soft Wood
WeaponDaggerBasicStriking Light Weapon21 Shortblade, 1 Soft Wood
WeaponFalxBasicStaggering Light Weapon21 Shortblade, 1 Soft Wood
WeaponHatchetBasicSundering Light Weapon21 Wedge, 1 Soft Wood, 1 Scrap Leather
WeaponThrowing KnifeBasicInferior Throwable Light Weapon21 Shortblade
WeaponMaceBasicDriving Arming Weapon21 Weight, 1 Hard Wood
WeaponAxeBasicSundering Arming Weapon21 Wedge, 1 Hard Wood
WeaponFalchionAdvancedStaggering Arming Sword31 Longblade, 1 Hilt
WeaponBroadswordAdvancedStunning Arming Sword31 Longblade, 1 Hilt
WeaponSabreAdvancedStriking Arming Sword31 Longblade, 1 Hilt
WeaponGreatswordAdvancedLarge Staggering Heavy Sword31 Greatblade, 1 Hilt, 1 Strap
WeaponLongswordAdvancedLarge Stunning Heavy Sword31 Greatblade, 1 Hilt, 1 Strap
WeaponEstocAdvancedLarge Striking Heavy Sword31 Greatblade, 1 Hilt, 1 Strap
WeaponGreataxeAdvancedLarge Sundering Heavy Weapon31 Hardened Wedge, 1 Wedge, 1 Haft
WeaponMaulAdvancedLarge Driving Heavy Weapon31 Weight, 1 Wedge, 1 Haft
Armor ComponentMedium Armor PieceAdvancedA component of Medium Armor.12 Links, 1 Hard Iron, 1 Light Armor Piece
Armor OutfitMedium ArmorAdvancedA suit of armor that gives 2 Armor calls to the areas it covers.25 Medium Armor Piece, 1 Harness
Armor ComponentPlate Armor PieceAdvancedA component of Plate Armor.21 Plate, 1 Links, 1 Strap, 1 Medium Armor Piece
Armor OutfitPlate ArmorMasterworkMust be fitted to the person who will be wearing it.35 Plate Armor Pieces, 1 Padding, 1 Harness, 1 Steel
LuxuryChandelierMasterworkGrants +1 Luxury to those who sleep in this room51 Silver Bar, 3 Links, 1 Candles
LuxuryJewelryAdvancedGrants +1 Luxury to the wearer31 Silver Bar, 1 Gem
MiscSilver LeonemAdvancedReligious Icon of the Church of Mankind31 Silver Bar
WeaponMasterwork KnifeMasterworkStunning Light Weapon; Quick on Stunning Conditions51 Shortblade, 1 Hilt, 1 Steel
WeaponMasterwork FalxMasterworkStaggering Light Weapon; Mighty on Staggering Conditions51 Shortblade, 1 Hilt, 1 Steel
WeaponMasterwork DaggerMasterworkStriking Light Weapon; Driving on Striking Conditions51 Shortblade, 1 Hilt, 1 Steel
WeaponMasterwork HatchetMasterworkSundering Light Weapon; Quick on Sunder Condition51 Wedge, 1 Hilt, 1 Strap, 1 Steel
WeaponMasterwork Throwing KnifeMasterworkStriking, Throwable Light Weapon51 Shortblade, 1 Strap, 1 Steel
WeaponMasterwork RapierMasterworkStriking, Long Light Weapon51 Longblade, 1 Link, 1 Hilt, 1 Steel
WeaponMasterwork BroadswordMasterworkStunning Arming Weapon; Mighty on Stunning Conditions51 Longblade, 1 Hilt. 1 Weight, 1 Steel
WeaponMasterwork SabreMasterworkStaggering OR Striking Arming Weapon; (may call either, but not both, with appropriate skill)51 Longblade, 1 Weight, 1 Hilt, 1 Steel
WeaponMasterwork SmallswordMasterworkStriking Arming Weapon; Quick on Striking Conditions51 Longblade, 1 Weight, 1 Hilt, 1 Steel
WeaponMasterwork AxeMasterworkSundering Arming Weapon; Mighty on Sunder Condition51 Hardened Wedge, 1 Weight, 1 Handle, 1 Steel
WeaponMastwerwork MaceMasterworkDriving, Staggering Arming Weapon52 Weight, 1 Handle, 1 Steel
WeaponMasterwork LongswordMasterworkStunning, Long Arming Weapon51 Greatblade, 1 Weight, 1 Hilt, 1 Strap, 1 Steel
WeaponMasterwork GreatswordMasterworkLarge, Staggering Heavy Weapon; Mighty on Staggering Conditions51 Greatblade, 1 Weight, 1 Hilt, 1 Strap, 1 Steel
WeaponMasterwork EstocMasterworkLarge, Striking Heavy Weapon; Mighty on Striking Conditions51 Greatblade, 1 Weight, 1 Hilt, 1 Strap, Steel
WeaponMasterwork MaulMasterworkLarge, Driving, Staggering Heavy Weapon51 Weight, 1 Wedge, 1 Haft, 1 Steel
WeaponMasterwork GreataxeMasterworkLarge, Sundering Heavy Weapon; Mighty on Sunder Condition51 Hardened Wedge, 1 Wedge, 1 Haft, 1 Steel
ShieldMasterwork Spiked BucklerMasterworkBuckler Shield. May use Shields Proficiency to call Arm Pain instead of Stagger51 Plate, 1 Shortblade, 1 Strap, 1 Steel

Needlework

TypeItem NameSkill RequirementEffectEffortMaterials
ComponentStrapBasicUsed in the construction of weapons.11 Scrap Leather
ComponentHarnessBasicUsed in the construction of armor.11 Heavy Leather
ComponentLinenBasicUsed for bandages and other fabric items.12 Hemp
ComponentPaddingBasicUsed in the construction of lighter armor.11 Wool
ComponentPouchBasicUsed for small soft items or packs.11 Wool, 1 Scrap Leather
ComponentLiningAdvancedUsed in tools and outfits.11 Wool, 1 Hemp
ComponentGarmentAdvancedUsed in the construction of garments.22 Wool
ComponentBowstringBasicIt’s a bowstring.11 Wool
ComponentSheaf of PaperAdvancedUsed to create books and tomes, or can be used to write up to 10 pages of notes/letters.11 Hemp
ComponentCanvasAdvancedUsed to make Paintings31 Plank, 1 Linen
Service ItemClean, Stitch & Press KitBasicRequires Needlework 2; The wearer’s next Obey call gains Power, if it occurs within the current or next Scene. Also repairs sullied or ruined clothing. 5 uses.11 Hemp, 1 Wool
Service ItemLight Repair KitBasicRequires Needlework 2; repairs damaged Light armor. 5 uses.11 Scrap Leather, 1 Heavy Leather
Service ItemHidden PocketBasicRequires Needlework 2 to apply. May hide a single small item within the stitching of a piece of clothing as per Finesse: Concealment until it is removed once, tearing the stitching.11 Hemp
ConsumableBandage [x4]BasicCan be wrapped tightly around a Downed or Bleeding person to put pressure on a wound, as if a hand were placed.12 Linen
WeaponSapBasicMay use with Stealth 3 to call Stealth Blackout instead of Stealth Strike21 Pouch, 1 Soft Iron
ShieldLeather BucklerAdvancedSmall round leather shield that is usually strapped to the arm.31 Harness, 1 Heavy Leather, 1 Soft Wood
Armor ComponentLight Armor PieceBasicUsed in the crafting of Light Armor.11 Harness, 1 Strap
Armor OutfitLight Armor SetAdvancedA set of Light Armor that gives 1 Armor call to the area it covers.15 Light Armor Piece, 1 Padding
ItemGathering PouchBasicMay carry 3 unprocessed scavenged items or node tags at a time. Only one item may be used to increase the scavenged item holding limit at a time. 21 Pouch
ItemGathering BagAdvancedMay carry 5 unprocessed scavenged items or node tags at a time. Only one item may be used to increase the scavenged item holding limit at a time. 31 Pouch OR 1 Gathering Pouch, 1 Lining
ItemGatherer’s BackpackMasterworkMay carry 10 unprocessed scavenged items or node tags at a time. Only one item may be used to increase the scavenged item holding limit at a time. 51 Pouch, 1 Lining, 1 Harness, 2 Heavy Leather
ItemSmall PackBasicItems within do not need to be physreped if used directly from the pack. Holds a reasonable amount of small items.21 Pouch, 1 Strap
ItemLarge PackAdvancedItems within do not need to be physreped if used directly from the pack. Holds a reasonable amount of medium items.31 Pouch, 1 Harness
ItemBookAdvancedCan be used to learn regular Studies.31 Heavy Leather, 3 Sheaf of Paper
ItemTomeAdvancedCan be used to learn Esoteric Studies51 Heavy Leather, 5 Sheaf of Paper
ItemRopeBasicIt’s rope.22 Hemp
ItemStretcherAdvancedThis is used to carry a Heavy object, such as an unconscious person, by two characters instead of three characters31 Linen, 2 Straps, 2 Planks
MiscDollBasicA common child’s toy21 Pouch, 1 Hemp
ComfortSmallclothesBasicGrants the wearer +1 Comfort21 Garment
ComfortBeddingBasicGrants +1 Comfort to those who sleep in this bed32 Linen, 1 Padding
ComfortFine TentAdvancedThis tent counts as an indoor shelter, and grants +1 Comfort to those who sleep inside.32 Rope, 2 Haft, 5 Linen
ComfortRugAdvancedGrants +1 Comfort to those who sleep in this room35 Wool
LuxuryBed DrapesAdvancedGrants +1 Luxury to those who sleep in this bed35 Lining
ComfortFolding FanBasicGrants the user +1 Comfort31 Sheaf of Paper, 1 Joints
ComfortFine BootsBasicGrants the wearer +1 Comfort32 Heavy Leather, 1 Strap
OutfitSurveyor’s GearBasicMay Exploit a Gathering Token an additional time once per day31 Harness, 1 Small Pack
OutfitCrafter’s ApronBasicAs long as this Outfit is worn for the entire Period, the character may gain 1 additional Effort for any Crafting Action they take during that Period.31 Harness, 3 Pouch
OutfitDark CloakBasicWhile cloaked the character may take full steps while in stealth instead of crouched steps.21 Padding, 1 Strap, 1 Ink
OutfitMerchant’s AttireAdvancedAfter wearing this outfit for an entire Period, the merchant may get 10% more value in coin when then use Merchantile 3 to sell goods.51 Garment, 1 Lining, 1 Ink, 5 Silver Coins
OufitHouse LiveryAdvancedAfter wearing this outfit for an entire Period, the character may call on any Bonds to your House an additional time per scene51 Garment, 1 Lining, 1 Ink
OutfitFormal WearMasterworkThe character may enter Posture as the beginning of each Scene.51 Garment, 1 Lining, 1 Ink, 1 Jewelry
ArmorMuffled ArmorMasterworkThis Medium Armor does not restrict the wearer’s Stealth skill in any way55 Padding, 1 Ink, 1 Set of Medium Armor
OutfitKnight’s RaimentMasterworkThis set of lovingly adorned platemail combines the protective abilities of Heavy Armor with the dignity of House Livery. A character wearing Knight’s Raiment benefits from all of the benefits and restrictions of both Plate Armor and House Livery.51 Set of Plate Armor, 1 Set of House Livery
OutfitAdventurers GearMasterworkThis durable set of protective leather gives the wearer the full benefits of both Light Armor and Surveyor’s Gear.51 Set of Light Armor, 1 Set of Surveyor’s Gear
OutfitGuard’s UniformMasterworkThis finely made uniform incorporated chainmail in with the house colors. Provides all of the mechanics of both Medium Armor and House Livery.51 Set of Medium Armor, 1 Set of House Livery
OutfitKnave’s ApparelMasterworkDarkened leather and a flowing cloak protect the wearer from both sight and blade. Grants the benefits of wearing both Light Armor and a Dark Cloak51 Set of Light Armor, 1 Dark Cloak

Engineering

TypeItem NameSkill RequirementStarting recipeEffectEffortMaterials
ComponentGearsBasicYesHardware, used in Engineering construction.11 Hard Iron
ComponentJointsBasicYesHardware, used in Engineering construction.11 Hard Iron, 1 Soft Wood
ComponentCoilsBasicYesHardware, used in Engineering construction.11 Soft Iron
ComponentFrameworkAdvancedYesHardware, used in Engineering construction.11 Hard Wood, 1 Scrap Leather
ToolLock (basic) + 2 keysBasicYesA simple lock that may be attached to a door or a chest to prevent its opening without the correct Key tag. Attach the tag visibly, but do not actually lock the chest or door.21 Gears, 3 Soft Iron
ToolLock (advanced) + 2 keysAdvancedYesA complex lock that may be attached to a door or a chest to prevent its opening without the correct key tag. Attach the tag visibly, but do not actually lock the chest or door. Complex locks take much longer for thieves to bypass than common locks.31 Gears, 1 Joints, 2 Hard Iron
Service ItemDevice Repair KitBasicYesRequires Engineering 2; repairs a damaged non-firearm device. 5 uses.21 Scrap Leather, 1 Soft Wood
ToolThieves’ ToolsBasicYesAllows lockpicking. Breaks after 10 uses.21 Hard Iron, 1 Soft Iron, 1 Coils
ToolKeyBasicYesProduces a key to match a given lock or key. Requires a lock or key to match (submit as material, not consumed). Multiple matching keys can be made in one cycle.11 Soft Iron
Service ItemFirearm Repair KitAdvancedYesRequires Engineering 2. Repairs a damaged Firearm. 5 uses.11 Soft Iron, 1 Soft Wood, 1 Wool
ToolSpinning WheelAdvancedYesGain 5 additional Effort for Needlework Components. Breaks after 6 uses.22 Gears, 1 Joints
ToolTrip HammerAdvancedYesGain 5 additional Effort for Blacksmithing Components. Breaks after 6 uses.21 Gears, 1 Joints, 1 Coils
ToolLatheAdvancedYesGain 5 additional Effort for Carpentry Components. Breaks after 6 uses.21 Gears, 2 Joints
TrapDoor TriggerBasicYesThis is placed visibly on a door and triggers a trap once that door is opened. The trap effect should be on the opposite side of this tag, and should only be looked at once the door is opened, or if a character uses Search from Vigilance 121 Joint, 1 Coil, 2 Scrap Leather
TrapAlarmBasicYesOnce triggered, this trap makes a Loud Noise, likely alerting those inside if they are Vigilant.21 Coils, 1 Soft Iron
TrapBlade TrapAdvancedYesOnce triggered, this trap calls Stealth Strike against the person who triggered it.31 Shortblade, 1 Bowstring, 1 Framework
WeaponCrossbowAdvancedYesMay fire bolts31 Framework, 2 Hard Iron, 1 Bowstring

Apothecary

TypeItem NameSkill RequirementEffectSpecialEffortMaterials
ConsumableInkBasicCan be used to write up to 20 pages of notes or letters.23 Any Herb
LuxuryIncenseBasicGrants +1 Luxury to those who sleep in this room. Lasts for 1 event once used.33 Any Herb
LuxuryMakeupAdvancedGrants the wearer +1 Luxury. Lasts for 1 event once used.51 Charcoal, 3 Any Herb
DrugPowdersApothecary 1 1 Slow-Acting Drug with the traits of the Herb11 Herb
DrugSuspensionsApothecary 21 Fast-Acting Drug with the traits of the Herb11 Herb
HerbRefinementApothecary 31 Herb of the same type, with up to two undesired Traits removed11 Herb
DrugAdmixtureApothecary 31 Drug or Herb with any three traits selected from the input herbs/drugs12 or 3 Herbs
DrugCememntationApothecary 41 Fast-Acting or Slow-Acting Drug with all 6 of the combined traits of the Herbs22 Herbs

Specialized Crafting

TechniqueTypeItem NameSkill RequirementEffectSpecialEffortMaterials
BrewingConsumableKeg of BeerN/AContains 5 units of light alcohol (beer/ale/cider). Dated, and not usuable until the next event after creation. Beer may be used to give a character +1 Comfort.Requires an empty Barrel (submit as a material, but it is not consumed).5 Vegetables
BrewingConsumableBarrel of WineN/AContains 5 units of wine. Dated, and not usuable until two events after creation. Wine may used to give a character +1 LuxuryRequires an empty Barrel (submit as a material, but it is not consumed).5 Vegetables
BrewingConsumableCask of SpiritsN/AContains 5 units of spirits. Dated, and not usuable until three events after creation. Spirits may used to give a character +1 LuxuryRequires an empty Barrel (submit as a material, but it is not consumed).5 Vegetables, 1 Any Coal
CookingFoodSalted MeatN/AMeat, dried and salted to last a long time. Produces 1 Preserved Food
1 Meat, 1 Salt
CookingFoodPickled VegetablesN/AUsing fermented vinegar from vegetables to preserve vegetables. Produces 1 Preserved Food for every 2 Vegetable used in crafting, up to 5 Preserved Food for 10 VegetablesRequires an empty Barrel (submit as a material, but it is not consumed).2-10 Vegetables per Barrel
CookingFoodHoneyed PreservesN/AOne of the oldest forms of making jams, the honey lends its incredible preservation powers to any fruits heated within it. Produces 1 Preserved Food.
1 Vegetable, 1 Honey
CookingFoodPemmicanN/AA traditional form of travel food made from dried meat and berries pounded into a mash. If it stays dry it can last for years. Recipe makes 1 Preserved Food
2 Meat, 1 Vegetable
CookingFoodHearty MealN/ARestores an Exhausted Character back to Fresh after a scene long meal. Dated and expires at the end of the Event1 Meat, 1 Vegetables, 1 Salt
CookingFoodHearty MealN/ARestores an Exhausted Character back to Fresh after a scene long meal. Dated and expires at the end of the Event3 Preserved Food
CookingFoodBread and StewN/AStretches fresh food further to feed more of the town. Expires at the end of the event like fresh food, but is worth 10 Food.2 Meat, 3 Vegetables, 3 Salt
GlazierComponentGlassBlacksmithing 3Component in specialty crafting, such as lens for Engineering and high grade Apothecary tools. While the ingredients are nearly infinite, the effort and heat required make glass blowing an arduous processMay be crafting in a Blacksmithing Crafting Action3 Blacksmithing Effort3 Any Coal
ChandlerComfortCandlesApothecary 1Grants +1 Comfort to those who sleep in this room. Lasts for 1 event once used.May be crafting in a Apothecary Crafting Action2 Apothecary Effort1 Meat
ArtisanArtworkInspiring PaintingPerformance 3Once per day any character may become Inspired by interacting with the Painting in some significant way, such as viewing and verbally appreciating it for several long moments. Requires Painting Tools1 Canvas, 1 Ink
ArtisanArtworkDedication PaintingPerformance 4The first time they see it, the character that the piece is Dedicated to may lose a Despair by interacting with the Painting in some significant way, such as viewing and verbally appreciating it for several long moments.Requires Painting Tools1 Canvas, 1 Ink
ArtisanArtworkMasterpiece PaintingPerformance 5The painting has an associated Devotion chosen by the Artist at the time of creation. Once per Event any character may take on this secondary Devotion, and become Devoted a second time per event, by interacting with the Painting in some significant way, such as viewing and verbally appreciating it for several long moments.Requires Painting Tools1 Canvas, Rare Dyes
ArtisanArtworkInspiring StatuePerformance 3Once per day any character may become Inspired by interacting with the Statue in some significant way, such as viewing and verbally appreciating it for several long moments. Requires Sculpting Tools3 Hard Wood or 1 Stone Slab
ArtisanArtworkDedication StatuePerformance 4The first time they see it, the character that the piece is Dedicated to may lose a Despair by interacting with the Painting in some significant way, such as viewing and verbally appreciating it for several long moments.Requires Sculpting Tools3 Hard Wood or 1 Stone Slab
ArtisanArtworkMasterpiece StatuePerformance 5The statue has an associated Devotion chosen by the Artist at the time of creation. Once per Event any character may take on this secondary Devotion, and become Devoted a second time per event, by interacting with the Painting in some significant way, such as viewing and verbally appreciating it for several long moments.Requires Sculpting Tools1 Marble or 1 Heartwood
ArtisanArtworkInspiring Filigree Performance 3, Blacksmithing 3Once per day any character may become Inspired by interacting with the Decoration in some significant way, such as viewing and verbally appreciating the decorated item for several long moments. 3 Silver Coins
ArtisanArtworkInspiring EmbroideryPerformance 3, Needlework 3Once per day any character may become Inspired by interacting with the Decoration in some significant way, such as viewing and verbally appreciating the decorated item for several long moments. 1 Lining

Exotic Goods

Exotic Goods can be obtained through Perks such as Exotic Connections or Caravanserai

TypeItemEffect
Exotic GoodsSpicesUsed in the creation of Feasts
Exotic GoodsBlack Powder and ShotLoaded and fired from Firearms
Exotic GoodsCosmeticsChoose one social skill when applied.
Apply Power to all calls from that skill for the rest of the day. 5 uses.
Must be costumed appropriately.
Exotic GoodsSilkUsed in the creation of special, high quality garments
Exotic GoodsBooksHand-copied books containing Studies and Techniques