Military Units
Strength
Fortitude
Speed
Unit Traits
Ambusher
At the beginning of an Engagement, the unit’s commander may choose to not place this unit in order to gain an Ambush Tactic. You may also place this unit in your starting area in a non-ambush valid terrain, they may not attack, this counts as your order.
Ambush Tactic: May be played when an enemy unit moves adjacent to a non-Plains Terrain. Place one of your unplaced units with the Ambusher trait in that Terrain and immediately Attack the enemy unit. This counts as an Order for the Ambushing unit.
Black Powder
These Units will cause two extra damage each round to the Fortitude of its target, as well as 1 damage to friendly units nearby, unless that unit also has the Black Powder Trait.
Driving
Flanking
+2 damage when attacking an engaged target
Fortification
Ghost
Enemy units may not spend their Reaction to Attack when this unit moves out of an adjacent space
Green
Intimidating
Deal 1 damage to enemies adjacent to the target when this unit Attacks
Lock-Up
Opportunist: X
This unit inflicts double their Strength in damage when they attack the specified type of unit
Rally
This may accept the special Rally Order. The Rally Order heals an adjacent friendly unit 1 damage
Siege
Ranged
Specialist
This Unit is a small team of only a few individuals. Owing to their small size, their Strength and Fortitude cannot exceed 1, however, their expertise provides a special effect. Specialists do not require Food.
Stalwart
Well-Armed
Well-Armored
These Units gain 2 additional points of Fortitude. Â This Trait is earned by sending an additional Military Armor Supply to the Levied Unit.
Fast
The unit gains +3 Speed
General Units
Spearmen
Cost:Â None
Strength:Â 1 Â Fortitude:Â 4Â Â Speed:Â 4Â
Traits:Â Lock-Up
Archers
Cost:Â Military Bows
Strength:Â 1Â Â Fortitude:Â 3Â Speed: 4
Traits:Â Ranged
Skirmishers
Cost:Â TrainingÂ
Strength:Â 1 Â Fortitude:Â 2Â Â Speed:Â 4Â
Traits:Â Ghost, Ambusher
Armsmen
(Infantry, Heavy)
Strength:Â 2Â Â Fortitude:Â 5Â Â Speed:Â 3Â
Traits:Â Armor, Driving
Dragoons
Cost:Â Mounts
Strength:Â 1Â Â Fortitude:Â 4Â Â Speed:Â 4Â Â
Traits:Â Mounted, Flanking
Shock Cavalry
Cost:Â Mounts, Military Armor, Military Weaponry
Strength:Â 2Â Â Fortitude:Â 5Â Â Speed:Â 3Â Â
Traits:Â Mounted, Flanking, Armor, DrivingÂ
Palisade
Strength:Â 1 Â Fortitude:Â 4Â Â Speed:Â 0Â Â
Traits:Â Armor, Fortification
Wall
Strength:Â 1 Â Fortitude:Â 7Â Â Speed:Â 0Â Â
Traits:Â Armor, Fortification
Military Heritage
Each Culture has it’s own way of fighting and training it’s Units, this is called Military Heritage. All Units in your Army gain the Cultural Identity based on the Culture they were levied from, Levying as Rogalian Archers, Gothic Spearmen, etc. In addition to this, Commanders may Levy a specific military unit from the lands of each culture.
Gothic
Rogalian
Dunnick
Hestralian
Njordic
Njord units ignore the negative movement effects of Mountains, as well as all effects of Tundra and Winter Cold
Capacian
Shariqyn
Cultural Units
Flamberges
Cost:Â Levy (Gotha) Military Weaponry x 2
Strength:Â 3Â Fortitude:Â 4Â Â Speed:Â 4Â Â
Traits:Â Lock-up, Driving
Zealot
Cost:Â Levy (Gottreich), Training x 2
Strength:Â 1Â Â Fortitude: 4Â Â Speed:Â 4Â Â
Traits:Â Rally, Intimidating
Cuiriasser
Cost:Â Levy (Capacionne), Mounts, Military Firearms
Strength:Â 2Â Fortitude:Â 3Â Â Speed:Â 7Â
Traits:Â Flanking, Blackpowder, Mounted
Marines
(Infantry, Heavy)
Cost:Â Levy (Hestralia), Military Weaponry, Training
Strength:Â 2Â Â Fortitude:Â 4Â Â Speed:Â 4Â Â
Traits:Â Flanking, Driving
Â
Longbowmen
(Infantry, Light)
Cost:Â Levy (Rogalia), Military Bows x 2
Strength:Â 3Â Â Fortitude:Â 3Â Â Speed:Â 4Â Â
Traits:Â Ranged, Driving
Â
Fedayeen
(Infantry, Light)
Cost: Levy (Sha’ra), Training x 2
Strength: 2 Fortitude: 3 Speed: 4
Traits: Ghost, Intimidating, Ambusher
Tacksmen
(Infantry, Heavy)
Cost: Levy (Dunland), Military Armor, Training
Strength:Â 1Â Â Fortitude: 5Â Â Speed:Â 4
Traits:Â Stalwart, Intimidating
Væringjar
(Infantry, Heavy)
Cost: Levy (Njordr), Military Armor, Training
Strength: 1 Fortitude: 5 Speed: 4
Traits: Armor, Intimidating
