Luisant Folkwisdom


Early Spring- Générosité de Glace, Bounty of Ice (Outdated, Pending Review)

Streams and rivers swell with icemelt, laden with rare and precious resources from winter mountain peaks. It is tradition to go panning in search of fortune, but wise folk know not to let greed take hold of their hearts and to spread the wealth found among the community, rather than hoard it.

Many elders tell tales of fools thinking themselves clever for stealing the offering left behind and the detriment it brings to us all. Those wiser still will bring an offering with them in the case that no bounty is discovered.

Custom: Stonewise folks designate an Almsperson, who can be any member of the community, to distribute a portion of the bounty found to those in need. 

Success: +1 Bounty and the remaining value of the ore found is added to the Market. 

Failure: -1 Bounty

Late Spring- Maçons Aveugles, Blind Masons

Mining is the most dangerous profession in Luisant by far. Getting lost in the bogs or taking an ill-considered step can cost you your life, and to avoid the worst happening, miners never work alone. They walk on carefully marked and well-maintained paths through the bogs, and each miner has their own special whistle as they work; if they stop hearing a team-mate’s whistle, they know there is trouble. Teamwork is essential to providing vital ore and more importantly, coming home safely. Thus, every year the Stonewise group together to practice coordinating as a team and celebrate the start of a successful year and the coming days of summer. 

If there is one or fewer Stonewise characters, the Blind Mason fails.

Custom: Miners and any other Stonewise characters gather together to lay out a maze using rocks, sticks, or even weapons, and one by one must walk through blind-folded while the group shouts directions at them. The maze is changed slightly between each person. 

Success: Each Stonewise participant gains the ability to re-form a temporary Morale team for a Trial with a Leader of their choosing, as per Morale, once per event for the rest of the year. The team reverts back to its previous order after the Trial.

Failure: -1 Bounty

Early Summer- Offrire un Voix, Offer A Voice

The summer heat brings monotony and exhaustion, and at the end of a long day when work must still be done, what better way to motivate each other than by making a party out of it?

During the time of Offer a Voice, the contributions of each family of Luisant are recognized. The Stonewise and any others who wish to participate wear exaggerated garb and take on dramatized mannerisms of Lineages that they do not belong to for the duration of the evening celebration. Despite its humorous nature, this custom is intended to spark thought and conversation on the different benefits each family brings to Luisant, and the many strengths the town has at its disposal. Rewards and gifts are given to those who have the most humorous or thought-provoking imitations. 

During the celebration, those who have died in the past year are also commemorated by the Stonewise as they craft beautiful headstones for the new or future dead, to honor and remember them. Unique designs and patterns are often carved on these headstones, sometimes inspired by the dead for whom they are made. 

Custom: Stonewise folks host a party on Saturday night. They wear the garb and mannerisms of other Lineages and carve designs into headstones provided by Staff.

Success: Any Stonewise who performs the custom earns a Folkwise Achievement. Other participants who perform the custom may take on a secondary Devotion of Order: [Lineage] that lasts until they achieve a Person Victory for that Devotion or the end of the gathering.

Failure: After a failed or non-existent Offering of Voices, the spirits of the ancestral dead are more likely to rise and walk, creating new Malefic.

Late Summer- Ramonage, Chimney Sweeping (Outdated, Pending Review)

While the advantage of summer’s warmth and light are still about, it is the important duty of those who are stonewise to seek out proper rocks with which to repair chimneys to keep the people safe and warm all winter long. This is also the appropriate time to sweep out the soot, since it will soon be time to keep fires in the hearth against the bitter cold of winter.

 Old brooms that are worn ragged from the sweeping may be the first kindling in the newly refurbished hearths. Those who are Stonewise are celebrated (often with free drinks, and kisses from those who are so inclined) on this day, as their hard work helps to stave off illness which rides on winter winds. Memories of the Plague still haunt the community, and loved ones dead of disease are also commemorated on this day.

Custom: Stonewise players hunt for specially tagged stone among the Mining gathering Nodes, which is used in a special Crafting project recipe to repair the town’s chimneys.

Special Carpentry 3 recipe: Chimney Repair: 3 Chimney Stones, 3 Effort

Chimney repair should be done once for each “household” of characters who live together. Players should decide who they live with in order to have their chimney repaired.

Success: Those with a working chimney are protected against potential chills and colds through the winter

Failure: Winter in the bog brings disease and hardship. Those without a working chimney are left vulnerable.

Early Autumn- Taxe du Kobold, Tax of the Kobold

Kobolds are rarer now than in ancient times, but the mention of the creatures brings a curl of hatred to any miner’s lip. The presence of kobolds is associated with bad luck and a bad harvest, and they are blamed for most incidents in the bogs, including those which would otherwise be attributed to carelessness or natural accidents. 

Nevertheless, to remind the village of the dangers of such a creature, each year those who are Stonewise dress up one of their own as the village kobold. The rest of the miners escort the ‘kobold’ about the Feasting Grounds, boisterously demanding taxes from the populace. They will leave them alone upon receiving an offering (no matter how small). The Taxe du Kobold (Tax of the Kobold) is used as the prize money for the Jouer de Gorger eating contest.

Custom: Stonewise folks and miners dress up one of their number in a kobold costume, and accompany them as they demand the Tax of the Kobold from the villagers. 

Success: Good spirits and fortune favor the mines! +1 Bounty

Failure: Kobolds are at fault for a rash of bad luck in the mines. -1 Bounty 

Late Autumn- Vigiltide (Outdated, Pending Review)

Miners say that there are old, dark spirits borne on the last winds of Autumn – spirits which hate Man, and fear only the earth itself. At Vigiltide, eye-stones are set out to scare away the spirits, who believe the earth is watching them.

Eyes are drawn, painted or carved onto rocks during Vigiltide. Anyone can participate in the eye-making (children particularly enjoy this day), but the rocks themselves must be selected or brought by the Stonewise. The best eye-stones are colorful or easily noticed, to better scare the spirits. These rocks are then set out around whatever the Stonewise wish to protect – commonly, houses and entrances to the village. The spirits come as the sun begins to lower, so all rocks must be in place by late afternoon (3pm).

Sometimes eye-stones start to glow during dusk; it is said that this means they successfully warded away spirits.

Custom: The Stonewise draw or paint eyes on rocks and set them out around areas to ward off spirits. 

Success: Those within the ring of stones may call ‘Obey: Begone, Spirit’ if they feel like a spirit is near.

Failure: If the spirits can get in without being “seen” by an eye-stone, bad luck and curses follow them.

Early Winter- Chemin Fantôme, Ghost Path (Outdated, Pending Review)

The Longest Night is a time of evil, when spirits of darkness rise and infect the minds of men with madness. One particular ghost, known as The Cowardly, walks the village on this night, spreading fear in its wake. It is particularly dangerous due to the devastating effects of such fear, which can quickly spread to the whole village and cause panic and despair. 

To ward off and misdirect The Cowardly, those who are Stonewise lay Ghost Paths, or (Cemins Fantômes), which are stone paths that the Cowardly cannot help but follow when they step upon the first stone. Stonewise folks know best which way to lay paths, sometimes spiraling at the end to trap the spirit until morning’s light, sometimes leading away from town. They are careful not to accidentally lead the ghost right into the village.

The Cowardly remembers a path it has gone down, so the paths must be redone each year to ensure that it is not able to bypass them.

Custom: Stonewise folks build paths out of stones which the Cowardly must follow until they reach the end. When a villager is touched by the ghost they gain a Severe Phobia: Darkness which degrades to a Mild Insanity at sunrise.

Success: The Cowardly is trapped on a ghost path, unable to harm the villagers until it reaches the end.

Failure: The Cowardly has freedom of movement

Late Winter- Traverser Les Profondeurs, Crossing the Depths

In the darkest depths of winter, curling up by the fire surrounded by loved ones with a belly full of warm food is one’s only desire. Unfortunately, this hellish season of ice and snow is the only time at which the Stonewise can venture out to the sole chalk deposit in a day’s walk of Luisant. Lying in the midst of a great lake, it is only reachable when the lake freezes solid in winter, and the miners must make their careful way across it to bring back chalk used to make quicklime for the onerous process of iron smelting. 

Custom: Stonewise folk report to Logistics at the beginning of game for a Trial time. The Stonewise bring back enough chalk to make the lime needed for smelting, enough to last until next winter. 

Success+1 Bounty, Stonewise who participate earn a Folkwise Achievement. 

Failure: -1 Bounty, Smelting is more difficult and this year’s iron quality is worse. 


Early Spring- Jour de Pomme, Apple Day (Outdated, Pending Review)

When everyone has had quite enough of winter’s gloom it is time to celebrate Jour de Pomme* (Day of Apples) in order to remind the crops and livestock to be lustrous and fat. The hourly bell is left unattended and all are encouraged to go and give it a tug throughout the day (to the delight of children and to the annoyance of adults). Roosters are chased into crowing. The young run about with woolen beards stuck to their faces and the old black out a few teeth to appear like they’ve lost them as children do. A feast is laid out and maintained at all hours (to remove the structure of mealtimes), often featuring traditional foods such as apple blossom jelly tarts; fermented apples with mint and/or lemon; milk rice pudding; fluffy cake with whipped cream; and others. *”Jour de Pomme” is a local colloquialism for a state of chaos. Eg, “The gathering became a real jour de pomme” or “It’s always a jour de pomme when the twins come to dinner”.

In the whimsical spirit there ought to be colorful clothes and decoration. This is a day for bards and other entertainers to shine. Many wear extravagant makeup or face paint, and some hang cowbells on their porch or around their own necks to invite the same blessings upon themselves and their households which are imparted to the flocks and the fields.

Most important are the apple seeds, saved and stored all winter long from the foods which sustained the villagers. They should be worn as trinkets, carried in pockets, and tossed for good luck.

Custom: Participants wear apple seeds for good luck or carry them on their person. Seasonal food is made, costumes are worn, and general chaos ensues.

Success: +1 Bounty. A bushel of fresh, ripe apples are found in a very odd place.

Failure: -1 Bounty

Early Spring- Foire aux fleurs et aux chants, Fair of Blossom and Song

Celebrated in early spring, this holiday calls all of the town to come together to say goodbye to the hardships of winter and welcome the warmth and bounty of spring. As the land awakens with the scent of blooming flowers and the air is filled with the song of the returning birds, and the people of Luisant follow suit. All the frugality of the winter is left behind and the townsfolk bring out all they had stored. 

Winemakers, pastry chefs, and bakers of all kinds bring out their finest goods to determine the best vintages and recipes for the new year. Egg collecting baskets are woven and decorated. All townsfolk are welcome to weigh into the competitions, but the winning ribbons are awarded by the Spring Sovereign. 

Custom: The Spring Sovereign is the individual deemed most integral in the town’s survival through the winter. This person will be held in high honor for the entire festival – their every desire fulfilled and they are the final judge of all competitions. They also oversee the resolution of any town conflicts that persisted through the winter, so that those issues may be put to rest for this new season. Yard games such as cornhole, croquette, bocce, and such are played. A maypole is erected, and songs are shared by the light of the fire in the evening. Contests of all kinds are held, with the winners gaining accolades and much sought after titles granted by the Spring Sovereign. Some of these titles include:

  • Tete de la Mode: The one who makes the flower crown chosen by the Spring Sovereign.
  • The Vigneronne/Vigneron: Winemakers bring in a bottle of their finest vintage to be judged.
  • Tefe de la Fete: The winner of a battle of wits.
  • Papa-gâteau: Maker of the finest pastries. 
  • Lightfoot: The swiftest runner in town.

Success:  Anyone who wins one of the contests gains the accolades of the whole town and by referencing their winning title they may call Obey “Assist Me” on any member of the town once per scene. The winner retains this title and power until they are bested in the arena of their title.

Failure: -1 Bounty, should the Woodwise fail to facilitate the holiday

Early Summer- Bain de Cendres, Ash Bath (Outdated, Pending Review)

Everyone looks forward to Bain de Cendres (Ash Bath), the day everyone gets squeaky clean. More than a simple wash, individuals are encouraged to lavish themselves with fragrant oils, exfoliating scrubs, luxurious hair and skin treatments… the pinnacle of luxury. This is an especially exciting day to try a new hairstyle or cut or to reveal a new outfit. Another important (though less exciting) aspect is that of any laundry which tends to pile up. This is an excellent day to take care of it and hang it out to dry in the sun.

Those who are woodwise have an especially important job; having the knowledge to make the proper wood-ash, it is their responsibility to gather the right wood to be burned and made into soap for the coming year.

Custom: Woodwise characters should gather tagged branches, burn them, and collect the ashes to be turned in for a Soap item. 

Success: Soap allows a user to call Toughness vs. Disease by washing themselves, using up the soap, immediately after exposure.

Failure: Filth-induced diseases become increasingly likely, threatening the population.

Late Summer- La Course aux Sorcières, The Witch Race

During high Summer when chimneys are not in use, it is the perfect time to get on the roof and sweep them clean- a distasteful job to be sure, but one that must be done to prevent clogged chimneys and their nasty side effects. Since this sweeping leaves the brooms ragged beyond repair, it is also important that new brooms be crafted. Those who are Woodwise know just what sort of branches and twigs make good brooms. However, the Woodswise should take heed- the best sticks and branches for this purpose are often coveted by other creatures of the forest who may wish to use them for their own nests and dens.

When the broomsticks are made they need to be put to the test – by sweeping the floor, yes, but also by La Course aux Sorcières (The Witch Race)! There is no real witchcraft involved, of course; it is all in good fun.

Participants are encouraged to dress as witches to mount one of the new broomsticks and follow a course set for the race, marked by ribbons. Upon crossing the finish line, racers are met with cheers.

Custom: Woodwise should find sticks and craft brooms using a crafting station Staff will set up. Once crafted, the participants should race through a course while “riding” their new broom.

Success: The broom used by the winner of the Witch Race acts as a +1 Luxury Item. Those Woodwise who participate in the race earn a Folkwise Achievement.

Failure: -1 Bounty

Early Autumn- Plumer les Cheveux Gris, Plucking the Grey Hair (Outdated, Pending Review)

As the weather cools and plants prepare for winter, it is time to gather and preserve them. The woodswise gatherers are familiar with which herbs are useful, and spend much of their time foraging and searching throughout the Forest for the herbs and plants which will help the community survive the winter. It is customary to hang any excess in homes and public places, and even use them to prepare the Jouer de Gourger, much to the delight of all who smell the fragrance of herb-laced cooking.

Custom: Woodswise folks search for and gather specially marked Herbs from around the site, which should be hung up to dry in the taven before the Feast.

Success: Fullfills the Woodwise requirement to produce a Early Autumn Feast. (Also requires the Beastwise accomplishment).

Failure:-1 Bounty

Late Autumn- L'adieu, The Farewell

When a blanket of red leaves carpets the ground and thoughts turn to the things that lurk in the dark, let them also turn to those who have departed. To those who have fallen to the earth, it is time to say goodbye and perform L’adieu. All living know that it can be difficult to let go of lost loved ones… but not all realize that it can be equally difficult for the spirits of the departed to let go themselves. On this evening, after our bellies are full, sacred incense should be lit. The spirits of the fallen are drawn to the smoke, and it is appropriate to leave offerings of things that they enjoyed while living (often wine, favored foods, favorite flowers, enjoyed music, etc). The living are invited to share fond memories of the departed.

All are invited to craft incense throughout the day (which will be used throughout the season after it dries), but it is important that during L’adieu it be kept smoldering by woodwise for an hour as the rising smoke is what guides the spirits of the departed to the afterlife when they bid their final farewell. The moment the final wisp of smoke goes out, woodwise end the ritual by ringing bells. If ever there is no sacred incense burning at any time in the duration of the ritual, any remaining spirits will be trapped and lost in the mortal world and are likely to become agitated. They are not guaranteed to become malefic, but only those who did not follow the smoke (by mistake or by intention) ever do.

Mechanic: Woodswise should keep incense smoldering after dinnertime, extinguishing it and ringing their bells at midnight.

Success: Everyone present at midnight may lose one Despair, even if caused by the death of a Ward. This effect is negated if the spirit of the dead are present and do not wish to follow the smoke to heaven.

Failure: Uneasy ghosts linger in the forest, poisoning roots. Bounty -1, and hostile ghosts may be encountered in the woods.

Early Winter- Fete de la Flamme Sacree, Festival of the Sacred Flame (Outdated, Pending Review)

It is the time of year when the Night grows strongest, creeping into the daylight hours and sapping energy and time. It is a reminder that the Night itself is a time of evil, that the world is broken and full of fear and pain which is personified in darkness. 

On this, the longest of nights, it is an ancient tradition of human defiance to bring light to the darkness and cherish it until the Sun shows his face again, reaffirming the birthright of Mankind: that good is inevitable and light will triumph through any darkness. 

Custom: Those who are Woodswise, and any others who wish to participate, build a fire at sunset and keep it burning until daybreak in shifts. It is tradition to ask a priest to bless it when it is built. During this longest of nights, sleep deprivation is common, and odd hallucinations are not unknown.

Success: The Night does not grow stronger. Other benefits may apply.

Failure: The Night’s power is increased.

Late Winter- Thé de L'année, Cup of the Year

In the cold heart of winter as yet another year is laid to rest, Thé de L’année (Cup of the Year) gives the people of Luisant an opportunity to reflect on the past and look forward into the future. Those who are woodwise steep tea in a pot large enough to be served to all participants. It is important that the tea leaves be loose and unfettered by a bag as when all of the tea has been served the dregs in the steeping pot will reveal successes and failures which have been made throughout the year – and what that means for the year upcoming.

Custom: Woodswise folks steep tea and read the messages in the dregs.

Success: Woodswise participants will learn which Folkwise events for the past year ended in success and which in failure and what effects that will have in the year to come. The Woodwise may council or reflect on the success/failures of the past year and in sharing their wisdom they grant a Bounty of their choice +1 Bounty.

Failure: No knowledge is gained and the village will go forth blind into the new year.


Early Spring- La Chasse aux Oeufs, The Egg Hunt

When the last snows of Winter are melting, the birds of the forest begin to stir, build their nest, and lay their eggs…a lot of eggs. The Chanteuse bird has a particularly beautiful song, and is particularly romantic, leading to a very zealous mating season. If the Beastwise are not diligent in gathering plenty of eggs, the forest would soon be overwhelmed with the noisy things.

The hunters must go through the forest seeking out the nests along the ground near the base of trees, gathering up the eggs to make a grand meal later in the holiday. There are some folk who try and hatch and raise the Chanteause to have little songbirds of their own, but its a tricky thing to find which eggs are healthy enough. While the eggs are extremely delicious and coveted, the hunters must be careful not to collect all of the eggs, lest the population be suppressed too much.

Custom: The Beastwise hunters must seek nests in the forest, gathering excess eggs but ensuring that each nest has 1 egg that remains. 

Success +1 Bounty, The Beastwise hunters may choose to either use the Eggs for a Sunday morning Feast (this removes Spice from the Feast recipe but requires 1 Chanteuse Egg per Feast participant), or to use an Egg to hatch their own Songbird (this personal Canteuse learns the heartsong of its “mother” and is able to remove Dispair, ONCE).

Failure: -1 Bounty, the forest is noisy and covered in bird droppings.

Early Spring- La  Chasse aux Oeufs (Outdated, Pending Review)

When the last snows of Winter are melting, the birds of the forest begin to stir, build their nest, and lay their eggs… a lot of eggs. The Chanteuse bird has a particularly beautiful song, and is particularly romantic, leading to a very zealous mating season. If the Beastwise are not diligent in gathering plenty of eggs, the forest would soon be overwhelmed with the noisy things.

The hunters must go through the forest seeking out the nests along the ground near the base of trees, gathering up the eggs to make a grand meal later in the holiday. There are some folk who try and hatch and raise the Chanteause to have little songbirds of their own, but its a tricky thing to find which eggs are healthy enough. While the eggs are extremely delicious and coveted, the hunters must be careful not to collect *all* of the eggs, lest the population be suppressed too much.

Custom: The Beastwise hunters must seek nests in the forest, gathering some eggs from them but not all. 

Success: The Beastwise hunters may choose to either use them in a Sunday morning Feast, feeding one person per egg used to make the Feast, or to use an egg to try and hatch it to have their own Songbird.
(The Feast should follow the normal Feast Recipe but without the need for Spices and uses an Egg tag for each participant.)
(The Songbird is a special kind of Artwork that needs to be fed 1 Vegetable each game, provides Luxury, and may remove Trauma as per the Comfort skill of Performance. Once fully grown it may be sacrificed for 1 Meat)

Failure: -1 Bounty, the forest is noisy and covered in bird droppings.

Early Summer- Dance of the Beasts (Outdated, Pending Review)

Lauded as one of the most fun traditions in Luisant, a parade of folk adorned in the likeness of beasts led by Beastwise stomp around the feasting grounds. Draw on your whiskers, don your ears and tails, practice your sounds, and get in touch with the beast inside. Drums and other instruments can be used to keep the pace and energy, and bards are often conscripted into the role. 

Mechanic:  Beastwise dress in animal likeness and lead a march around the feasting grounds with any volunteer villagers behind who wish to participate. (Be careful of the taboos on any blanket lands you may traverse!)

Success: Everyone who participates in costume shed a Despair. Beastwise who participate in costume also gain a Folkwise Achievement.

Failure: No one remembers ever failing.

Late Summer- Chasse au Cerf Blanc, the White Stag Hunt

High summer calls to the blood, and the blood answers. The earth hungers under the hot sun, crops languishing and men thirsting, craving the soft rain of water and blood- from the womb, from the hunt, from the sky. Under cover of darkness and the watchful eye of the moon, the hunters of Luisant gather to enact the hunt of the White Stag, a single chosen one pursued by their fellows until they can be brought down and dragged back to the town for a feast- all in play-acting, of course. Some of the elders speak of darker traditions and more desperate times that begot this custom, but these days it is nothing more than a light hearted pantomime. 

Custom: Beastwise Hunters and any other characters who wish to participate gather to perform a mock ‘training’ hunt. The person playing the role of the Beast wears a White Stag mask and traditionally a white or light-colored cloak. Armed with blunted weapons, a bow and padded arrows, or their bare hands, the Hunters give the Beast a head start of about five minutes to hide from its pursuers. Some bounds are usually agreed upon; no climbing up trees, absconding into buildings, or roaming farther than an agreed upon radius are common rules. The Beast may use any Defense calls they have at their disposal. If cornered the Beast may turn on the Hunters and lash out so it can resume its evasions. During the chase is considered bad form for the Beast to lay in ambush or aggressively attack the hunters causing Failure. If the Beast has been taken down within the span of one Hour, it is brought back to the tavern for a Feast. 

Note: Staff will provide the White Stag garb.

Success, should the hunters win: All Beastwise participants gain a Folkwise Achievement the Hunter who deals the “fatal blow” also earning a Personal Victory

Success, should the Beasts elude the Hunters: +1 Bounty, All Beastwise participants gain a Folkwise Achievement and the Beast earns a Personal Victory.

Failure: -1 Bounty

Early Autumn- Chasse d'Automne, The Autumn Hunt (Outdated, Pending Review)

The animals fatten and prepare for cold and slumber and hunters hang meat in the storehouses. During the Autumn Hunt, the Beastwise seek out summer-fattened animals to enrich the table at the Jouer de Gourger. Meat can never be wasted, and even those animals who have slipped the hunter’s clever traps must be found, to prevent the loss of necessary food and ensure good luck throughout the late-year hunting season. 

Custom: Those who are Beastwise seek out marked blood trails and follow them to escaped prey props.

Success: Fullfills the Beastwise requirement to produce an Early Autumn Feast. (Also requires the Woodwise accomplishment)

Failure: -1 Bounty

Late Autumn- Fletchingcrest

As the lean days of ice and snow approach, Luisant will rely ever more on meat and what herbs grow in winter for a source of food. The gatherers and hunters of the village take this responsibility seriously, and as winter grows near, the hunters train and hone their skills, ensuring that they will be ready to provide for their community when the wolves howl near the door and the deer grow lean and few. Thus, in the last days of autumn, the hunters prepare for winter. This is done traditionally with a training game that pits the hunters of the town into teams against each other trying to steal a token or flag from the other teams territory. While the Beastwise prepare the game and act as team leaders, anyone in town is encouraged to participate to make the game larger.

Custom: Beastwise folks prepare the game by dividing the Forest into two sides and determining the Boundaries of their hunting game. An equal number of legal hiding locations of the flag, or “dens” are chosen in each of the territories that both teams know about. Each team then chooses in secret which den to place their flag in for the game.

Any member of the opposing team who has been Grabbed and walked back to one of the dens is considered captured, only able to leave once they have been freed by a member of their team. Anyone who is Beastwise gains a special Grab call they may use during the game. Other players who have their own skills to Grab their opponents may use them as well. When any player is holding a Flag they must carry it visibly and may be Grabbed by any other player in the game, forcing them to drop the flag and be captured.

Once a single team has both flags in their Den, they are considered the winners of Fletchingcrest! The victorious team is then treated to a filling meal and allowed to bask in their success.

Success: Each Beastwise participant gains a Folkwise achievement. Every character on the winning team may partake in a special Feast together afterwards, without the usual Spice or Etiquette requirements or seating limitations.

Failure: Weakness in the community will make surviving the winter more difficult

Early Winter- La Fête de la Nuit, The Feast of Night (Outdated, Pending Review)

One of the hallmarks of the Longest Night is the extraordinary Fête de la Nuit (Feast of Night). In recognition of the great effort taken to prepare against malicious spirits and tend the Sacred Flame throughout the Longest Night, those who are Beastwise, as well as any others willing, assist or take the lead in preparing the food that they have gathered for this purpose. They traditionally work in shifts. This food is distributed throughout the night to the volunteers tending the fire and building ghost paths, to sustain and cheer them through the darkest night of the year. 

Custom: Beastwise folks help out in the kitchen in shifts and pass out food throughout the Longest Night.

Success: The meal is a Feast and grants Feast XP to anyone participating in a Folkwise custom on the Longest Night, including those without a Gathering skill at 3.

Failure: No bonus XP is gained from the meal.

Late Winter- Fête de L'ours, Bear's Feast

Bears are known to gorge themselves in autumn before hibernating all winter long. There is one notable exception to this, known simply as Affamé (the Hungry One). Affamé is an immense bear who has tormented Luisant for generations – every year she wakes midwinter and, not finding enough to eat in the woods, ravages the village until her hunger is satisfied. 

This can be avoided, however, if those who are Beastwise make the dangerous journey called Fête de L’ours (Bear’s Feast) to her den while she has yet to wake and pile it high with food, which she will eat upon waking and then go straight back to her hibernation.

The previous year Affame was found to have died trying to devour itself. The Beastwise should examine how to continue their tradition without its traditional participant.

Custom: Beastwise folks should leave offerings of food at Affamé’s den (marked by Staff).

Success: +1 Bounty

Failure: -1 Bounty, Affame awakes and ravages the town and surrounding area.