Luisant Character Development

Character Progression

After character creation, your character is not static.  As they develop throughout the course of their adventure in Gothic: the Lion Age, your character will have the opportunity to learn more about themselves, gain new skills, overcome character Flaws, purchase new abilities and otherwise become a more developed character.  This happens through the acquisition of Experience Points, and Achievement Points which can be devoted to different aspects of character improvement.

Experience Points

Explanations of what sorts of things can be purchased with Experience Points appear throughout the game rules, but they are summarized here for ease.

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AbilitiesExperience Cost
New Skill Ranks2 times the new Skill Rank
Increasing an Attribute to ʘ5 Experience
Increasing an Attribute to ʘʘ10 Experience
Basic Study1 Experience, must have Academics 3
Technique3 Experience
Fighting Style10 Experience, Weapon Skill at 4 or Higher

Achievement Points

Achievement Points are similar to Experience Points but they may only be earned by a specific sort of success in game.  There are several kinds of Achievements, and each kind can be spent in a different way.  For example, Personal Achievement Points, earned by achieving a Personal Victory related to your character’s Devotion, may be spent exactly like Experience Points, but also can purchase some additional things that Experience Points cannot.  

AbilitiesAchievement Cost
Experience Point Use1 Personal Achievement
Increasing an Attribute to ʘʘʘ10 Personal Achievement Points
Remove a Character FlawFlaw Value in Personal Achievements, Story justification
Add a Character Perk after CreationPerk Value in Personal Achievements, Story justification



Characters earn experience points based on the amount of experience they have already earned, including Flaws.  Characters earn more experience at the beginning of their career than at the end for attendance.  Since Flaw experience counts toward this track, taking a large amount of flaws only moves you forward along the timeline.

Up to 35 XP:  4 per event
Up to 65 XP:  3 per event
Up to 90 XP: 2 per event
After 90 XP: 1 per event

Experience earned from Feasts, Character Writing, and Instruction do not count against this total for the purposes of advancing through the timeline.


You may also earn experience points for your character by posting a meaningful character story on the official Gothic Forums.  Posts can be either close-ended personal stories such as about your character’s feelings, history, memories, personality, or ongoing events, or they can be online public role-play between your character and others.  The basic requirement to earn additional Experience Points for this activity is that your character’s depth be enriched through the process – that both you as your character’s player and the storytelling Staff learn something about your character that we did not know before the writing.

You may earn 1 Experience Point per Chapter that you create such a post for the first 4 Chapters you are in play.  After that, you may continue to earn 1 Experience Point in this way every two Chapters and writings.  These can be caught up with afterward if writing these far into the character’s life, but Experience Points won’t be awarded ahead of this schedule.

Characters with over 90 XP cannot earn experience from Character Writing.


Partaking of a Feast in game, an item created with expensive in-game ingredients and special skill, can award your character one extra Experience Point per game session.  The Spices required to create a Feast are expensive, and an actual feast with served food must be performed in-game and eaten.  Because of the excellent nutrition that being so well-fed provides, characters who Feast are awarded 1 extra Experience Point at the end of the game session. 


Some special circumstances, such as the Diligence Perk, may add Experience Points toward a specific purpose, such as a specific skill. These Experience Points may not be spent on anything other than what their training was for, but may be spent in conjuncture with regular experience points in order to finish buying their objective. 

Don’t you see my pupil. When you kill a man, you not only nullify everything he was, but also everything he will be. Death rings across ages. It is like a savage roar across time. See how you gasp for breath? It is your very future forsaking you. See how it drains out of you into the earth? How, in time, it will leave your body cold and inert? But do not worry, your death shan’t be in vain. I believe deeply in second chances. I shall save you from your fate as simple dust. I will give you a new future; One where you don’t try to betray me.