Ghosts of Raven’s Keep

Eidr trudged along the weathered stone wall of Hrafnikastali, boots scuffing against the ancient mortar with each heavy step. The cold air bit his exposed face, the wind carrying the scent of pine and distant wood smoke. Far below, the valley spread out like a vast tapestry, the lights of Kjarralund twinkling like fallen stars at the base of the mountain. The town’s warm glow seemed impossibly distant from where he stood, wrapped in the lingering chill of the high fortress.

The sight should have been comforting, but it only deepened the ache in his chest. It had been a long time since he last stood here, back when Hrafnikastali had still held hope for a future, a home for the soldiers of the Saenger House.

Back then, he hadn’t come alone. Kotkell and Hallbjorn had walked these walls with him, their hearts filled with plans and pride. The memory of Hallbjorn flashed in his mind—his towering frame, his booming laughter. He had been a giant among men, an Avalanche on the battlefield, unstoppable. And then, the grotesque image—Hallbjorn’s body, torn apart, his chest a bloodied ruin where his heart had once been. He remembered the night he’d fled into the woods, lost in grief. Alone, he had crouched in the dark, offering up the life of a fox, its blood soaking the earth, begging Aufvaldr to take the sacrifice and honor Hallbjorn, even if his friend’s faith had lain elsewhere—with the White Lion. But there had been no answer. Only silence and the cold.

Back then, the fortress had been alive with the sounds of construction—Kotkell and Hallbjorn leading the effort to build a training yard for the Saenger soldiers who were to call Hrafnikastali home. Eidr had never seen a place so grand. Even the hallowed halls of the Runespeakers in Runeheim paled in comparison to the newly restored walls of this fortress. There had been so much hope then. So much purpose. But that hope had been short-lived.

The Saenger Lords had left after only a few months. Soon after, the Doghearts came. Raiding, pillaging, tearing apart what had been so briefly restored. The Saenger soldiers who had been left behind had been scattered and defeated, only rescued when the city retaliated. He saw some of them now and again, their former livery mixed with the colors of other houses, their allegiance a distant memory, their glory forgotten.

Eidr’s heart sank as he recalled the meetings held in dimly lit chambers, the faces of the town’s leaders shadowed by their own fears and ambitions. He had stood before them, passion in his voice, imploring them to see the strategic importance of re-garrisoning Hrafnikastali. “It is vital,” he had argued, “for the defense of our supply routes and the protection of our eastern borders. This fortress stands as a bulwark against invasion, a first line of defense against the Doghearts and any others who would threaten us.” But they had been unmoved, their minds set on developing Dragomir Fort and expanding the farms at Unverbrannter, placing all their eggs in one fragile basket. A strategy that had backfired when the Fafnir’s came roaring into the city, driving them from their homes. Eidr touched his neck, feeling the weight of the stone and wood necklaces that now replaced the official chains of office he had once worn as Master of Coin.

As Eidr stood on the cold stone wall, a sense of unreality washed over him, as if he were a ghost haunting the remnants of his own past. Behind him, in the grand hall of Hrafnikastali, laughter and music spilled forth like a mockery of the fortress’s former glory. The lavish party, hosted by the new owners—the Renett family—was a jarring contrast to the memories that clung to the stone walls. Eidr had been informed that the lord of the Renett family was a slaver, his actions recognized and condemned by many, a cruel hypocrisy that the south had brought with them as they claimed to damn the very institution. It stung like a wound reopened, a reminder that what once had been a place of brotherhood and valor was now filled with unfamiliar faces and foreign banners. He had once shared the hall with brothers-in-arms, at least in service, but now he felt like an intruder, an outsider peering into a world that had moved on without him. The warmth of celebration contrasted sharply with the chill of the night air, a bitter reminder of all that had been lost.

Inside the hall, amidst the revelry, Eidr had encountered a woman whose presence felt like a spell woven from the finest threads of destiny. She was an Indr’atma, a “woman among women” from the far-off land of Sha’ra, her attire shimmering with intricate designs and colors that seemed to dance in the light. The very concept of her role was foreign to the Njordic frontier, yet her confidence held a kind of power he found captivating. She had peered into his soul, her magic revealing glimpses of his future, while he had reciprocated with a humble offering—throwing runes for her nephew as recompense. The fortune she had offered echoed in his mind, resonating with the life-casting he had undergone upon reaching adulthood, where he had clutched his heart, a stark reminder that change was not merely an option but a necessity.

As he stood there, the echoes of her fortune mingled with the laughter behind him, the stakes of his own journey pressing upon him like the weight of the fortress walls. He had become a man caught between what was and what could be, desperately seeking clarity in a world that had turned so foreign, yet resonant with the deep-seated knowledge that transformation was not just possible, but essential.

Staring out at the twinkling lights of Kjarralund below, Eidr’s thoughts turned to Rosto, his friend whose life had been shattered by a foreign knight’s brutal blow—a curse born from dangerous magical residue, the same as crusted a huge crater just north of Hrafnikastali. That cursed energy hung in the air like a specter, too close for comfort, a constant reminder of the peril that surrounded them. The very land they inhabited felt stained by that malevolent magic, a constant, gnawing reminder of the perils lurking at their borders, dangers that threatened to swallow them whole. But it was not just the land that bore scars; Rosto had been reborn from the ashes of his own death, brought back to life by Sveas, the Cold of Winter. Eidr could still feel the chilling weight of his friend’s skin under his fingertips as he frantically searched for a pulse, praying for a sign of life in the lifeless body before him, yet jealous at the same time. Perhaps his prayers had been answered.

Where had Rosto gone now? The people of this land were trapped beneath the heavy yoke of gods who turned their backs on them, invaders who pillaged their homes, and the tyranny of the strong who enforced their will upon the weak. Eidr felt the weight of this truth pressing against him, igniting a fire within him. He realized he could no longer remain a passive observer, watching the world he once cherished crumble under the burdens of fate and fear.

He had to change. Action was imperative; inertia was no longer an option. The pace of events needed to quicken, or else nothing would ever shift. A sense of urgency coursed through him like a pulse, igniting the embers of determination within his heart.

Lurian Take Me

It was the first time someone asked me my name since arriving here.

Aspira Lethe Nihlus.
Sister
Mother
Grave Warden

Within the graveyard on the first night of the forum, we were able to put to rest several of the walking dead. Death should never be easy to witness, yet, it is peaceful when the dead can finally rest.

On a ferry of ebony
He comes to us all
Sleep soundly my children
As the sun does now fall

So too, did I.
I fell that night and awoke in peaceful darkness.
It was not oppressive.
I felt at peace in that moment, curious, but at peace.

With alabaster robes
And stars in his eyes
He carries us all
Across endless skies

A figure stood there, blue light in his eyes.
A blue light surrounded them.
I knew, in that peaceful place, who I stood before.
The Archangel Lurian.

We the Lurihim stand for all
Equal are we when he comes to call
Your patience we trust, we ask for more time
Only until the final bell chimes

I stood before him and I was given a choice.
Yet, it was not a choice for me.
From the first days I arrived in Runeheim and stood over the body of the one called Avalanche, protecting him, even though I did not know at that moment he was dead. I did not fear the possible death that could have come from those that brought his corpse back to us.

We the Lurihim stand for all
Equal are we when he comes to call
Lurian take us to thine holy rest
Another day we ask, to serve and be Blessed.

I had been blessed to follow Lurian, keeping the graves as tended as I could.
Runeheim was not an easy place to live, yet we stand for all that we protect.
Equal, all of us, in the eyes of death.

With the moon overhead
And dreams on their way
Lurian comes
But do not dismay

I had no dismay in those seconds, minutes, hours…. It did not matter.
Lurian came to me.

For when we breathe
Our final breath
We will be ready
To accept our death

A powerful relic to fight the Darkness.
A Light in the night
I had to accept my death.
To give my heart to Lurian.

We the Lurihim stand for all
Equal are we when he comes to call
Your patience we trust, we ask for more time

I had a day.
The day was warm, many of us went to the water and enjoyed the cold water.
I spoke to a mage for sometime, speaking about faith, power, choice.
It was a moment that stood still, we had time, all the time.
Time was given to me, to all.
To return to answer the call.

Only until the final bell chimes
We the Lurihim stand for all
Equal are we when he comes to call

The final bell chimed.
My Eparch blessed me.
My heartbeat once more.

Benalus hear me,
hear my final words:
To forget time,
To never forget life,
To bring peace,
To never forget the dead,
IN HIS NAME, MAY IT BE SO

Lurian take me to thine holy rest
I ask to serve and be Blessed.

The Lily of the Valley

William looked up from his notes at the pile of boxes that had just been delivered. He sighed and rolled up his sleeves, picking up a crowbar to get them open. Bottles clinked together as he counted them. All there. He grinned and stuck his head into the main part of his new tavern. “We got everything. Rai, can you come help me for a second?”
Raidho, his first real legitimate employee, approached with a smile. “Let me guess, need a hand unpacking?”
William rolled his eyes, chuckling. “You know I have a bad knee.”
She shook her head and pushed open the door, moving to pick up some of the boxes.
William moved back to his notes, double checking a few receipts. He’d have to go talk to Alonso before too long, see if he found that consierge he was looking for. He had mentioned Isadora… He sighed again and stood back up when he heard the door open. He stuck his head out the door again and smiled. “Azra. You finished the sign?”
“Yes sir.” They bowed and William frowned.
“I told you, you don’t have to call me that.” He shook his head. “You’re in the Throne now, free. You don’t have to call anyone sir anymore.”
“Yes sir.”
William sighed, but didn’t comment on it. Instead, he looked toward the pile of boxes Rai was unpacking. “Will you please help Rai with this?”
“Yes sir.” They moved to do so.
He shook his head again, but smiled and nodded. Yawning, he left the bar to see how Azra had done. Excellent, as always. He nodded and flipped the sign to open.

Not long later, William sat back at his desk, journal open in front of him.
‘Finally the Lily of the Valley is now open in Silbran. I never expected things to happen so quickly Lile. But here we are. I hope you approve. You would’ve liked it here. Silbran is nice, small town. Baroness Drake is certainly intimidating, but I’ve worked for her before. Do you remember?’
William put his quill down and sighed. He looked out the window and thought for a moment.
‘Hekte has recently become Master of Coin in Silbran. Things move so quickly here. Corvo is leaving, Saoirse’s made some good friends with the other Duns in the area. There’s quite a few of them that you would’ve liked. Niamh and Elona both remind me of you. I am curious, by the way. Saoirse says that her mother’s name was Sloane. Coincidence I’m sure, but it’s crazy to find out that there was another Sloane Tiarnan. But if it’s not coincidence… That would make her my niece I suppose. Don’t even know what to think about that.’
He sighed again. “Can’t believe it.” He shook his head.
‘I’m thinking about getting back into singing. You always loved that. I just found it too hard after you were gone. Saoirse thinks I should. Maybe I will.’
He paused, taking another breath.
‘I wish you were here. I’ve been relying on your memory, and that’s been enough for me, at least for now. This valley could certainly use your touch. You were always more adventurous than me. I didn’t expect things to be so hard here. Maybe in the future things will become better. But starting with nothing here was not the best of ideas. I probably should’ve brought more with me, maybe returned to Dunland first. At the same time, I’m almost glad I didn’t. Kirk Rennet showed up here. Apparently, he arrived a few months ago. If I had gone back, seen your family maybe, I wonder if more than just him would’ve followed me here, though Dame Kirsa Blackiron said that she took care of the problem. I owe her. She said that I don’t, but you know I can’t leave things like that. Apparently, we’re worth three gold apiece, Saoirse and I. That’s all we’re worth.’
He tapped his quill on the table for a moment, thinking.
‘I made some new friends in the meantime. A freed Jharad, Shazaad Jharad Azra ibn Jahan. I wish that they would understand that they are free though. They’ve been treating me just like their new master and I hate it. But they’ve started to work for me, just helping out around the place, maintenance stuff mostly. My other employee is named Raidho. It means Journey. I think you would’ve liked her too. Though frankly, I wish I could’ve found someone who knew how to use a sword for the place. I wonder if the MacLaren siblings would be willing to come this way.’
William looked up. The door was opening again. He grinned and set down his quill. “First Customer.”

A Moment in the Conservatory

One time highwayman, Bastione Montcorbier sits upstairs in the Black Pistol Inn’s music conservatory. The room is lit only by a small crackling flame in the hearth and a handful of floral scented candles throughout.

The interior is sparse save a broad window which looks out into a night sky , a couple of guitars, two stools, and a Gothic child named Lev. Bastione plays a series of simple chords, and instructs his young student to do the same.

You’ve learned the eight elemental chords in little time. You’ve made your first break through in simple melodies, and I think you’re ready to perform something downstairs, Lev. What do you think?”

“I could, Maestro, but I don’t know what to play. Do you have an easy song I might try?”

“Of course I have, but the point of your instruction is to teach you to write songs and perform them. Happy to offer some guidance, chlapec but the performance is yours alone.”

“But what chords shall I play, and which order?”

Bastione leaned back in his chair and hefted a huge mug to his lips. The water was cold and Bastione half expected it to be ale, which made the first sip off putting.

“Choosing chords, and putting them in order is a song, isn’t it, Lev?”

“Yes, but…”

“G major, A major and D major are good places to start, non?

“I know them well enough.”

“You know them better than well enough. That’s enough for today. You have work to do and I need a drink.”

“I will fetch one for you.”

“Kind. No need, I’m going downstairs to the taproom. Let’s see if we can’t find you some bread to take home, non?”

“Thank you, maestro. Might there be a tart or two available?”

“What!?”

“A sweet biscuit.”

“Oh, yes, a biscuit. Of course.”

The Beacon of Dawn

I am happy to report construction of the monastery is complete. The architect, Marcellus, along with Sif Farstrider, Bishop Adeodatus, Master Alonzo and their many friends joining them in labor have done tremendous work and the structure is beautiful and functional.

Marcellus has somehow managed to survey and construct the tower in such a way that it reflects the sun at dawn and creates a shining beacon in the western mountains visible from Stragosa. I’ve decided to name this place the Beacon of Dawn after its appearance at that time. Hopefully, it will be seen as an inspiration to the whole valley.

The pathway up to the monastery is still somewhat rough, but I’m sure it will be widened over time and perhaps a road can even be built.

I’ve moved some of my older notes and testimonium research out to the Abbot’s quarters here, though I’m spending my evenings at the castle. I’ve set up a hall for debate with inward-facing pews and desks. It feels empty yet, but it will be filled with voices soon enough. The courtyard is also a bit bare, but we have a stable and high walls and we’ll start moving in arms and training equipment and decor to inspire the faithful soon enough.

I plan to spend the summer training with my shield and will hopefully be ready by the autumn to turn this place into a true redoubt. In the meantime, I’ve been studying with a few itinerants and with Heinrich, Ansel and Lysander. All three have different insights and it’s rewarding to be able to work on exegesis, hermeneutics and homiletics with the ordained when so much of our time is taken up with praxis at forum.

“So, you’re the new tavern keeper?”

“I am.” the Cappacian offers with a nod. The Bard’s dark blue eyes, shaded by a well worn Cavalier’s hat, scan the bar room. Striding towards the solid cedar bar, he draws a leather gloved hand over its surface. “It’s gorgeous.”

“It is! And this area right over here can be converted into a stage. You can produce all kinds of shows, concerts, readings, you name it. A whole band can fit here, sir.”

“I was counting on it.” The tavern was already purchased, but Bastione appreciates the man’s enthusiasm.

“I imagine you were sir, I imagine you were! You’ll find all the furnishings to your liking. Three of the thirteen rooms are empty, just waiting to be decorated, as you like. But with supplies you could open tomorrow.”

“And I just may. It’s an interesting location. This South End. Feels right.”

“I know what you mean, sir. I do. Interesting is an understatement. Your clientele will be an eclectic lot, if you ask me. Archaeologists, guards, performers, not far from the Church District. Butcher shop just that way.”

“Harder to get fresher fare than that, no?”

“Yes sir, that’s right. You’ve found yourself a nice investment. Been walking by this place, hoping someone just like you wanted to do something with it. The convertible stage is a real treasure. A fitting addition, considering performing has done so well for you.”

“Performing, and hunting. Honestly, without both avenues I’d likely still be struggling to survive out there.”

“And you’re the Valley Historian. I imagine that’s a real help.”

“It is. I don’t have to worry about food, or housing for my wards. Of course, I could always move them in here.”

“You could, but now you won’t need to. Frees up rooms for rent.”

“I like how you think, monsieur.”

“Would you like a tour of the rest of the tavern, sir?”

“No, I think I’ll just explore.”

“Alright. Did you have any questions?”

“Just one.”

“Ask away.”

“What am I going to name this place…”

Looking for Tavernkeeper or Aspiring Merchant!

The Southside District is waiting for You!

At the lovely location of 27 Nemesis Way, you will find a well built and ideal site to either ply your trade or stake a claim in the future of Stragosa’s prosperity.

A charming three story Tavern complete with some pre-furnished staples of your typical Tavern. A solid cedar bar and a slightly raised seating area ideal for exclusive guests to easily modified for a performer’s stage!

Up the stairs, you will find 10 cozy private or group suites. Some of the walls are light enough to be removed to open up group rental options while there is plenty of timber left to reinforce those walls so you don’t hear the chatter or your neighbor guests. This Tavern hosts three additional rooms which could be utilized for a number of varied and diverse purposes (no additional furnishing available for these rooms).

If you aim to set up shop, start an income property, or otherwise have a large group of friends who have their eyes on a more permanent residence in Stragosa please reach out the District Magistrate of the Southside to seek to rent or purchase this excellent Tavern (naming rights either temporary or permanent available).

House Scordato of Hestrali

Current Head of House: Count Lorenzo Scordato (recently deceased)
Current Heir Apparent: Facio Scordato
Coat of Arms: An open book with a spyglass and short blade crossed over it.
Maxim: Harvesting the past, we flourish.
Keep: The Gilded Observatory
City of Influence: Segrati
Kingdom: Hestrali
Region: Le Sorelle
Island Name: The Isle of Forgotten Tomes

Centuries ago, Luca Scordato was an adventurous merchant that used his wealth to indulge a passion of adventuring. It was on such an endeavor that Luca Scordato discovered what he named the Isle of Forgotten Tomes off the coast of Hestralia. Within the island’s jungle, his party discovered signs of a small encampment. Using his keen mind, Luca Scordato realized it was not humans but Elves that resided within, he lead his company of soldiers deeper into the jungle away from the Elves. It was deep in the center of the island at the base of the mountain that he discovered what must have once been a massive library that held vast amounts of ancient tomes.

Having finally made his glorious discovery, Luca Scordato made the decision that he would purge the island of the Elves and take it as his own. Over the course of many weeks, he observed the daily routine of the villagers and devised a plan that would allow his company of soldiers to overwhelm the Elves, known for their superior fighting. On the night after they observed the planning of some heathen holiday, Luca Scordato and his men descended upon the inebriated village, finally cleansing the island of Elves. With the victory and wishing to fully excavate the largely buried library; Luca Scordato settled the region with the founding of the harbor city of Segrati.

With the isle resting within the region known as The Sisters of Hestrali, the family has often chafed against fully following the laws of others. Historically this has translated into the house building short lived ties with nobles from the Hestrali mainland, Capacionne, and occasionally the odd Sha’ra Shahzada. These ties are often short lived, around one or two generations. As of 602, the family has strong ties with Houses Trakt and a highborn house in the Castellonia region of Capacionne.

As a rite of passage, each member of the house is sent out equipped with a small party not unlike the one that Luca Scordato originally traveled with. A Scordato is considered a child until they return with their own discovery or equally bardic worthy tale. This tradition has led to some very famous competitions between siblings as; a first-born child could be killed on such an endeavor or disowned for failure if their younger sibling succeeds their own trial first.

City of Segrati:
The Gilded Observatory towers over the rest of the city and is home to House Scordato. An entire wing of the building houses what contents of the ruined library that have been recovered over the years. The view from the top of the observatory allows for a clear view of the entire island and the outlying vineyards and villages.
The primary exports of Segrati are the specialized wine grown in the volcanic soil and the sale of antique relics recovered by the Seekers.
While not one of the greatest centers of learning, Segrati hosts a gathering of eccentric academics and magicians interested in paying for the privilege to research the ancient tomes and relics unearthed by House Scordato. (see Università di Segrati)

The Seekers (Military House Guard Organization):
Valor: Vigilence
Grand Master: Agostino Rizzo (brother to Lorenzo Scordato)

The knights sworn to House Scordato are known to the world only as The Seekers however, the knights themselves have broken into two sub-groups with vastly different responsibilities. The two groups are the Seekers of History and Seekers of the Blood. Allies of the house are allowed to pay for the services of the Seekers as scouts and pursuers for their armies or as elite scholars of specific eccentric academics.

The Seekers of History perform their duties by accompanying expeditions funded by the house and fancy themselves treasure hunters. Their excessive traveling to all regions of The Throne and beyond has led to them being the public face of the group. The Seekers of the Blood spend the majority of their time acting as personal bodyguards and are the martial elite.

In warfare, the Seekers are specialists that use their skills to bravely harass behind the enemy’s main battle line. Many major battles have been won because these specialist knights completely decimated supply and communication lines. During the war to bring Hestralia under control of the Throne, the Seekers were so successful in disrupting supplies in their regions of operation that House Engel had to pull entire units of front-line troops to escort their supplies, lest they starve.

Karayin

Karayin is a city of medium size by Shariqyn standards; not as sprawling or ancient as great Siri herself, but near twenty thousand citizens. It rests near the foot of the Kimshir mountain chain, along the river Alhamd that descends from the mountains and into the wide, flat plains that dominate Sha’ra. Karayin is one of the hubs through which trade flows into the lands of the Evren, and the city has grown prosperous as a result.

Larger than the city proper is the circle of altariq encampments that surrounds it – one of the largest communities of altariq in the Evren lands. By tradition, these encampments move slowly through the land, along a pattern dictated by the magi. The pattern is centered on the river, the source of life.

The river itself is a precious resource. Karayin has grown to the carrying limit of the water supply; only careful management prevents the onset of thirst, famine and squalor. For this reason, laws and customs surrounding the river are very strict. Altariq seek to claim the best lands while obeying the migration patterns set by atma; near the city itself, saqim seek permits for irrigation. Harsh penalties are imposed on those who steal water from the river, or befoul it. Below the city, stone cisterns hold large supplies of water against the threat of drought or siege. These reserves are guarded as well as any vault of gold.

Besides its physical wealth, Karayin has grown to be a center of learning. According to legend, three Aa’boran magi of great wisdom passed through Karayin on their way into the mountain temples. They were seeking the origin of the river Alhamd as part of a spiritual quest. They went up the mountain paths with no supplies or guides; there they disappeared, only to return three years later. They did not say what they had found. However, all who beheld these magi agreed that their voices were different, and their eyes had a different look. The names of the magi are no longer known; they are now called Alimqat Alaynayn, “the ones of deep eyes”. They settled in the city and turned to spreading their wisdom, founding the first madrasa of Karayin. After centuries, the tradition of learning and institutional study has sunk into the bones of the city. Rich libraries and madrasas are located in the districts of highest prestige, and wealthy saqim boast of the size of their personal collections. Several temples devoted to Aa’boran study are located in the city proper, but the largest ones are built along the mountain paths; tradition states that each major monastery is built at a site where an Alimqat Alaynayn attained another step of enlightenment.

Local tradition holds that at least one of those three was magus’tariq, and at least one was magus’biraq. Any further details are subject to heavy, though usually polite, philosophical debate.

Karayin is far from any of Sha’ra’s external borders. Karayin’s defenses are therefore primarily oriented toward two main threats – the bandit raiders that plague any civilized nation, and the Night Malefic. One of the city’s plazas houses an obelisk in memorial to those who fell in battle against the forces of darkness; it is forbidden to speak in its presence, out of respect to the resting spirits. Water flows along an artificial channel – supposedly aided by an ancient minor enchantment – to a pool around the base of the obelisk, then back out to drain into the river.

Karayin’s history influences its warrior tradition. Warriors among the altariq are frequently versed in philosophy as well; they seek to excel in the virtues of their spirit, at the same time as they strengthen their body.

Le Sorelle Pirati

A sturdy stonework hut somewhere in La Montanara, Hestralia:

“Why do we live here now papa?”, asked the child, scribbling absentmindedly in the dirt using a stick.
“So, I can work and so we can eat”, replied the man as he dumped a bowl of chopped meat and vegetables into an iron pot that hung from a chain above the hearth.
“There was no work on the island, papa?”
“Not for me, paisano.”, the man muttered as he tossed some dried herbs into the pot for flavor. “There’s nothing good in those islands for us now.”
“The islands have bad-guys, papa?”
The man pushed the pot to a different position over the fire so its contents would boil more gently. “Of course! You know about Le Sorelle Pirati, no?”
“No papa, tell me about The Pirate Sisters!”
“The Sisters Pirates.”
“Cosa?”
The man laughed. “The Sisters are the name of all the islands. The islands, they have pirates, si.”
“The pirates are not sisters?”
“They are all kinds, but yes they have a lot of girl pirates, girl captains, and a girl ammiraglia. I think they have a lot of girl pirates for the same reason you were confused by the name. It is an amusing coincidenza, no?”
“Co-in. Coinzi”, the boy struggled with the word while using the stick as a cutlass and dueling the empty wall while his father smiled.
“Can I be a pirate, papa?”, the boy asked innocently while the man checked on the pot. His smile half faded, and he lied in the easy way that only a parent can, “Of course you can, Sergio.”

———————————————–
Organization: THE SISTERS PIRATES
Type: Outlaw
Ties: Many formal and informal throughout Hestralia (and likely beyond).
Tier: 4 (estimated)

History:
There are those (especially that live in the islands in question) that believe the recovery of humankind started from the aftermath of the Age of Witchkings in the islands called The Sisters. These are remote enough to not be easily reached by unskilled navigators, and small enough that they could be reclaimed one by one. This allowed the fledgling new civilization of human refugees from the ancient disaster to raid and conquer their way into the continent and establish the nations we know now. Interestingly, the same remoteness and beliefs about the history of The Sisters is assumed to be why they were the last to join the Unified Hestralia, and even to this day often ignore the rule of Aquila. It is also known that the reason the Sisters Pirates are often held in a degree of reverence is the belief that they are continuing the lifestyle of the original warriors and raiders that launched the recovery of humankind so long ago. (This savage time before the Age of Heroes is poorly understood, and nearly undocumented.)

The Sisters Pirates have been involved in almost every major conflict accessible by sea in the eastern part of the world. They have been known to appear and turn the tide of a battle, but also to betray a side they were hired to fight for. The motivations of these pirates would seem to be strictly profit motivated, but there is some evidence they work, in a roundabout way, to maintain the freedom of Le Sorelle.

The Sisters Pirates are organized loosely after the model of a naval fleet. There is an admiral that rules over the whole organization, four commodores with logistical and political duties but no fleets of their own, and a lot of captains that command everything from whole battlegroups to individual ships.