Mechanisms

Mechanisms & Devices

Devices are created with the Engineering Skill.  Mechanical Devices are a new field, and are quickly developing to solve all manner of problems.
 
Each Device (the finished item produced by Engineering) has a specific Effect.  Some large scale Devices require Energy to operate in the form of horsepower, fuel, wind power, or some other resource.  Special Devices to gather and direct that power are able to be created, usually in more rural areas, rather than the Event space.
 
Gadgets are Devices that are used in the course of on-site Events, and are usually personal usage items.  This can include personal weaponry like a pistol, or upgrades to other items that gives them a special effect, such as a locking gauntlet.  These devices need a Physrep, which is described on each item.
 

Some devices are larger scale Systems meant to enhance effects in other parts of the game, such as Gathering or City Buildings. 

Some Devices fit together with others to form a complete Device.  For example, Traps take a Trigger and a Payload item, together creating an entire Trap.

Schematics are classified either Basic or Advanced.  This determines the Engineering Skill required to construct it or Disable it.  Basic Schematics are accessible at the first Skill rank, while Advanced are accessible at Engineering Skill Rank 3.

ARMING, DISARMING AND SABOTAGE

In order to arm or ready for use any mechanical device, it takes 30 seconds of set up, fixing pins in place, winding springs, lining up cylinders and other physical manipulation, during which time such actions should be role-played.   From loading a Firearm to setting up a trap, mechanical devices need this time to become readied again for their first, or subsequent uses.  

In order to disable or bypass a Device for any reason Device must be bypassed with 30 seconds of work by someone with Professional Tools:  Engineering and who has the appropriate Skill level.

The Firearms Skill grants proficiency with this action, reducing the time to 10 seconds.  

Hidden Spring-blade

Basic Schematic

Effect: User may call Strike on touch with the affected hand.
1 use per Reload.
Physrep: A bracer that covers at least the entire wrist and forearm.
Components: Shortblade, Hardware x5, Enclosure

 

Crossbow

Basic Schematic

Effect: User may use the Archery skill with a larp-safe crossbow.

1 use per Reload.

Physrep: a larp-safe crossbow

Components: Grip, Stock, Bowstring, Hardware x5, Enclosure

 

Grappling Hook Launcher

Advanced Schematic

Effect: User may use Ignore signal per “Leap” and take six steps instead of three under appropriate conditions
1 use per Reload.

Physrep: a larp-safe crossbow with a coil of rope

Components: Crossbow, Rope, Hardware x4, Enclosure

 

Locking Gauntlet

Basic Schematic

Effect: Still counts as Heavy Armor for the arm. User is immune to the Disarm effect

Device is loaded to activate and unloaded to drop the weapon.
Physrep: A metal gauntlet with gears attached.

Components: Heavy Armor (not consumed), Hardware x4, Enclosure

 

Spring-Distributed Breastplate

Advanced Schematic

Effect: Still counts as Heavy Armor for the torso.  Gain 1 Armor Defense.

1 use per Reload.

Physrep: A breastplate with gears at the joints

Components: Heavy Armor (not consumed), Hardware x5, Enclosure, Padding x2

 

Matchlock Rifle

Advanced Schematic

Requires Black Powder Advanced Study

Effect: May use the Firearms skill at Shouting range (about 50 feet). Requires two hands.
1 use per Reload.

Physrep: A rifle physrep

Components: Stock, Gun Barrel x2, Hardware x14, Enclosure x2

 

Pistol

Advanced Schematic

Requires Black Powder Advanced Study

Effect: May use the Firearms skill at Speaking Range (about 10 feet)
1 use per Reload.

Physrep: a pistol physrep

Components: Grip, Gun Barrel, Hardware x14, Enclosure x2

 

Lock

Basic Schematic

Effect: The affected window, door or lock cannot be opened or entered.  Each Lock has passcode of letters, and a key with the same letters can be used to bypass it.

Physrep: a lock

Components: Hardware x4, Enclosure

 

Key

Basic Schematic
Effect: A Key with a specific set of letters on it made to bypass a lock with the same letters.
Physrep: Large key
Components: Hardware x1

 

Small Clock

Advanced Schematic

Effect: Allows user  to carry a small pocket watch.  May allow you to accurately judge time when important to plot.

Physrep: a pocket watch that ticks when listened to closely

Components: Hardware x5, Enclosure

 

Hidden Gun

Advanced Schematic

Effect: May use the Firearms skill at Speaking Range.  Reload time is doubled.

Physrep: Any held item (including another weapon) at least 24in in length, or a bracer that covers at least your entire wrist and forearm. Components: Pistol, Hardware x5, Enclosure, Padding

 

Mechanized Crafting Tools

Advanced Schematic

Effect: Halves the time of all crafting

Physrep: Appropriate professional tool physrep with gears or other mechanized parts visible

Components: Professional Tools, Hardware x6, Enclosure x1

 

Mechanized Gathering Tools

Advanced Schematic

Effect: Add 1 Gathering Action when used for Gathering

Physrep: None

Components: Professional Tools, Hardware x6, Enclosure x1

 

Trap Timer

Advanced Schematic

Effect: This a Trap Trigger.  It can be set for up to five minutes from the time it is set.  

Physrep: something that audibly ticks when listened to carefully

Components: Hardware x5, Enclosure

 

Pressure Plate

Advanced Schematic

Effect: This is a Trap Trigger. It goes off when someone places or removes weight from it after it is set.

Physrep: a hard surface at least 12inx12in on one or more springs.

Components: Hardware x8, Enclosure

 

Tripwire Trigger

Basic Schematic

Effect: This is a Trap Trigger.  It goes off when the wire is disturbed is disturbed enough to set off the physrep.

Physrep: Wire attached to a mousetrap or other noisemaking device.

Components: Hardware x4, Enclosure

 

Loud Payload

Basic Schematic

Effect: The trap triggers a blasting cap or the Bang call.  If placed near sleeping characters, they are woken up.  Black Powder required for Reload.

Physrep: A container of powder.

Components: Black Powder, Hardware x4, Enclosure

 

Needle Payload

Basic Schematic

Effect: The trap delivers a Poison to its victim.

Physrep: a small tube or vial of liquid (no needles)

Components: Hardware x5, Enclosure, a poison or drug

 

Splash Payload

Basic Schematic

Effect: The trap delivers a Quality effect to its victim, such as Sacred, or Fire, depending on the material loaded.

Physrep: a small tube or vial of liquid

Components: Hardware x5, Enclosure, Quality item

 

Weapon Payload

Basic Schematic

Effect: The trap delivers Strike to the person who triggered it.

Physrep: a larp-safe melee weapon

Components: Any melee weapon, Hardware x4, Enclosure

Crane

Advanced Schematic

Effect: Crane is built on a specific City Lot.  Once constructed, anyone using the Labor downtime action may add their Engineering to the amount of Labor they generate toward the project.  The crane must be Salvaged to be moved. Requires the Crane Operations Advanced Study to operate.

Physrep: None

Components: Framex4, Hardwarex6, Enclosurex1, Ropex5, Harnessx2

 

Wine Press

Basic Schematic

Effect: Attaches to a Vinyard (limit one per Vinyard).  Doubles the output of the Vinyard.

Physrep: None

Components: Frame, Hardwarex8, Enclosure, Barrelx2

 

Windmill

Advanced Schematic Requires Natural Translation Advanced Study

Effect:  Can be placed on any kind of Province to generate 1 Energy toward powering another device.  If placed on Hills, it generates 2 Energy.

A Resource Area may only have one Energy Generator at a time.

Physrep: None

Components, Frame x 4, Hardware x12, Enclosure, Lumber x 4, Beam x4, Labor x 2

 

Watermill

Advanced Schematic

Requires Natural Translation Advanced Study

Effect:  Can be placed on a river or coast to generate 4 Energy toward powering another device.  If placed on a Lake, generates 1 Energy.

A Resource Area may only have one Energy Generator at a time.

Physrep: None

Components: Frame x 4, Hardware x12, Enclosure, Lumber x 4, Beam x4, Labor x 2

 

 

Horsepower System

Advanced Schematic

Effect:  A Draft Horse may be used to to produce 1 Energy toward powering another device. A Resource Area may only have one Energy Generator at a time.

Physrep: None

Components: Hardwarex6, Enclosurex1, Ropex5, Harnessx5 

 

Thermal Furnace System

Advanced Schematic
Effect:  May input up to 3 Fuel to produce 1 Energy each toward powering another device. A Resource Area may only have one Energy Generator at a time.

Physrep: None

Components, Plate x 4, Hardware x12, Enclosure, Lumber x 4, Beam x4, Labor x 2

 

Work Systems

Advanced Schematic

Effect: Convert Energy into additional work when a Gathering Skill action is taken.  These can be built for Forestry, Farming, or Mining. A Resource Area may only have one Energy Generator at a time.

Physrep: None

Components:  Lumber x3, Hardware x50, Beams

Framex2, Hardware x10, Enclosure x2