Lurihim, the Hospitalier
The Hospitalier Priests, or the Lurihim, are the attendants of the Archangel of Death, Lurian. The Hospitalier practice sacred medicine – the divisions, adhesions and tensions of the human body, and how to pray to Lurian to forebear the time of death, and thus, heal the body.
Hospitalier have many ways to treat the hurts and harms of the living form, but this is not their only duty. The Hospitalier also care for those already dead, and are the tenders of graveyards and overseers of funerals. The Lurihim venerate the bones and other preserved relics of the dead, and may pray for guidance from those righteous fallen who have rejoined the Lord.
The teachings of St. Istra of Agnis, the patroness of their Covenant, are that every person has a choice between dealing death or giving life, and that life should be cultivated but nor is death to be feared. Death must happen in its own time, with its own means, and while we may beg Lurian for more time to make a better world, this place and the time we spend in it are fleeting, and all belong to Him before long.
The Lurihim operate hospitals throughout the Throne, which are usually based out of the local church. Their clerical arm, Curia Remedium, also performs research into how diseases and other wicked spiritual possessions enter the human form, and how best to banish them.
The Words of SAINT Istra, the Hospitalier
Covenant of Quietude
A member of the Lurihim must never take up arms or Initiate violence against their fellow man and may only fight to incapacitate in the defense of themselves or others.
Hospitalier Priests may earn a Lurihim Achievement when the record the last words of the dying. The Lurihim must record every word that their patient spoke during the Last Breath, and write it in a tome that belongs with the diocese.
Ministrations of Istra
The Priest cares for their patient, prolonging their life.
“I swear before the Archangel Lurian, bearer of the fallen, and before the Almighty Lord God, to never harm thee, to protect thy body and thy soul, from this day, until my last day.”
Ritual: The Priest takes a patient who is Dying under their care, and they swear an oath to never do them harm. The Priest lays their patient down on a soft surface, and surrounds them with lit candles. The Priest recites the Prayer of Ministration while performing the actions – they wave a censer of incense over the patient seven times, change all of their bandages for new ones, anoint and cleanse their brow and hands with holy water, then either lay a damp cloth bearing the Seal of Lurian on their brow or else mark the Seal in ash there.
Props: Candles, bandages, ash or eye pencil, censor
Effect: Upon taking the Oath of Istra, the Priest gains the Devoted condition whenever trying to save their charge.
They gain the Belief: Never harm , which must be recorded by Staff.
Upon the completion of the Ministrations, the patient’s Dying timer extends by another hour. This ritual may be repeated from the Prayer of Ministration to continue to reset the timer indefinitely.
Archangel of The Moon, Nightfall, Slumber, Dreams and Death
Trade one effect against another.
The Body has within it four humors that are balanced to allow us life. Each of these is analogous to the four elements: fire, water, earth, and air – Blood, Melancholic Bile, Choleric Bile, and Phlegm. Too much of any humor will result in maladies and disarray from within.
Ritual: The subject is drained of a specific humor via a dozen or so live leeches attached to key points on the body.
Props: A jar of fake leeches.
Effect: One of four effects is chosen below. The leeching takes around 10 minutes, the effects beginning after that time.
Sanguine Balance – The subject becomes Exhausted for an Hour, but their effective Grit increases by 1 for the rest of the day.
Melancholic Balance – After the subject rests at least 6 hours, Battered is removed, but they become Miserable for the rest of the Event.
Choleric Balance – Misery is removed as Choleric Bile is drained, but the subject becomes Battered.
Phlegmatic Balance – The subject loses Despair as Phlegm is drained, but gains Trauma.
The Ameliorating Blessing
Bless the tools of healing to greater effect.
Ritual: This ritual may be used to bless bandages or create blessed antidotes during a Liturgy Crafting Action. For bandages, the Priest inks the holy words of St. Istra and the marks of Lurian upon white cloth as small as they may write until the available space is full, then sprinkles the bandage with holy water. For antidotes, the Priest blesses Charcoal, crushing it entirely and finely into dust, then stirring it into a flask of boiling holy water.
Blessed Bandage Recipe: 1 Liturgy Effort, Writing Kit (Not expended), Bandage, Holy Water
Prop: Bandages completely inked with scripture
Effect: A blessed bandage will stop up to 5 Bleed effects or wounds, so that a single blessed bandage is enough to stabilize most any Downed person. The bandages do not work when they are dirty, and are only good for one use.
Holy Antidote Recipe: 1 Liturgy Effort, Charcoal, Holy Water
Prop: Small phial of water with the symbol of Lurian on it.
Effect: The blessed antidote reduces the effects of any Poison or Drug actively affecting the patient by one level. This may only affect a given patient once until their system has been flushed on Poisons and Drugs.
Lull of Lurian
Put a subject into a dream state.
Ritual: You recite slowly the words of St. Istra, while dangling a little leonem on a silver chain. After a few minutes, the subject enters an amenable state from which many suggestions are possible. In this state, the subject appears to be sleeping or in a trance and any interruptions or startling events will easily shake them from it, requiring the ritual be performed again. The subject may attempt to resist with Discipline vs Obey to break out of the trance at any time.
Props: Leonem, chain
Effect: Once the subject is entranced, the Priest may suggest one of the following effects:
The Priest can continue the ritual putting the subject in an even deeper trance making them completely unresponsive and appear dead to all others. This effect will last for several hours before the subject automatically awakens from it fully rested.
The Priest can recant a memory of the subject’s and begin to suggest that such events never really happened. The subject will not forget the events unnaturally, but will believe them to have been a dream or otherwise a product of his imagination, and will not bring it up casually.
The Priest can ask a single question of the subject and she will willingly answer to the best of her knowledge. This knowledge can come from memories that have been blocked out or otherwise forgotten and the subject is assumed to have perfect memory for the purposes of answering.
The Priest can dull the sensations of the subject until they do not register pain or other stimuli, functionally the same as a drug with the Aesthetic trait for approximately an hour.
Ablution, Purification by Water
Calling on Lurian’s mercy, the priest cleanses themselves before and after touching the unclean so that the spirits of disease may be bound.
“Wash your hands. Cleanse them so that they will not do the work of vile spirits.”
Ritual: When the priest suspects that the spirits of disease are near, or soon will be, they may call upon Lurian for protection by cleansing themselves in Holy Water. The priest should lay out a bowl filled with Holy Water and vigorously scrub their hands in it. The priest may lead others in this ritual, blessing them with the same protection. Once the danger has passed, those blessed by this rite must repeat it, cleansing their hands a second time. The soiled Holy Water must then be cast out.
Props: Bowl of Water, optional hand sanitizer.
Effect: For the next Scene, participants do not spread Disease by touch, and they may calll Sacred Toughness against any Disease calls during the scene.. Should they be exposed to Disease and fail to perform the second half of the ritual, they suffer from the Disease as if they had not resisted it. One portion of Holy Water is sufficient for the cleansing of one person.
The priest uses a silver needle and thread to sew shut limb wounds.
“Needlework is a surprisingly calming pastime when what you are sewing isn’t crying or bleeding.”
Ritual: The Priest and the patient should first pray together, that God might see fit to protect them from further violence. Then, the Priest must clean the Injured limb with Holy Water and use a Silver Needle and Needleworking Tools to sew shut the patient’s wound, before bandaging the limb tightly.
Props: Needle and Thread, Make-up kit
Effect: The Priest should apply wound make-up and a bandage such that it is obvious that the patient is wounded but tended to. The patient may then use an Injured Limb as if it were Healthy, but takes Pain immediately after any game effect made with or to that limb.
The priest uses water and salt to bless the weary
“Drink water. For as the body needs water, so too the soul needs nourishment. For so long as life continues in your blood, so too does the presence of God continue on this earth. Drink, so that we may continue the work of God’s hands.”
Ritual: The Priest blesses the Salt and applies a pinch of it to Holy Water in a Silver Chalice, before giving it to an Exhausted petitioner. Upon drinking in this vitalizing blessing, the petitioner is Restored from Exhausted.
Props: Electrolyte mix or sports drink, silver chalice.
Effect: The Priest uses up a Salt item and a use of Holy Water. Upon drinking in this vitalizing blessing, the petitioner is Restored from Exhausted.
Sealing the Tomb
The priest uses silver nails to seal away evil
“Sometimes God has not given us the tools to resolve our troubles in the present. This wickedness will endure to be the tribulations of a later generation. The best we can do is to lock the door.”
Ritual: After commissioning Silver Coffin Nails from a Sacrist, the Priest may use them to seal shut any container, doorway, or any other thing that closes, by nailing them into the frame. While they are easy enough to pry out by mortal hands, spirits shall not be able to harm the container, nor shall undead claw through the door. If the seal is broken for any reason, then the Priest must perform the rite again.
Props: Silver Nails, note to attach to container or doorway.
Effect: Undead are unable to affect the container or doorway, and will leave it alone. Attach the item card for the Silver Coffin Nails to the blessed doorway or container with a note stating “Silver Coffin Nails: Sacred Obey: Undead leave this alone” If the door or container is opened, the blessing is immediately dispelled as the nails fall out.
Saintly Icon of Bone
The priest creates an altar from the bones of saint and contemplates their death
“Reflect on Mortality, for we all must face it eventually. Contemplate how your life has expanded the Meaning of God, and live each day as if you were to join with God by its ending.”
Ritual: The Priest gives thanks to one of the sacred dead, a Saint whose bones will be used to create an Icon, an altar which the faithful may use to contemplate their mortality, and take peace in Lurian’s wings. After the Priest has constructed and blessed the Icon, any faithful human may come to it and contemplate their death.
Props: Altar decorated with bones or a skull
Effect: The Priest must use the bones of a faithful human who died with 0 Depravity to create the Icon of Bone. Using their body in this way is not considered a desecration and will not create a Malefic. After speaking a short phrase that would be acceptable Last Words for their Devotion, any faithful person may gain an additional use of Discipline which lasts for the rest of the day. A person may benefit from this contemplation once per day.
Commune with the remains of the dead.
And in the aftermath of these times, I would gaze upon the work that my hands had wrought and wondered who had actually guided me.
But these are questions which plague all sons and daughters. If we could but find the origin of action, we would gain understanding. But alas, all is dark
Ritual: The priest must go to the site where the dead lie, within a few paces of their remains, such as near a reliquary or a grave. There the priest kneels and prays for the soul of the departed for answers related to their guidance or their life, and cries a tear for them born of true emotion. The priest wipes the tear on the grave marker or cenotaph.
Prop: A single tear, truly cried.
Mechanic: The Priest non-verbally gains understanding regarding the question that was asked, as the departed understood the answer to be. If possible, the player of the character will be consulted.
The Lurihim Ceremony
Operations of Mercy
By the knowledge passed down by Saint Istra, the Priest may beg Lurian to save the Dying
In a time of grievous emergency, a Priest may beseech God for mercy for His worldly agents and good servants. Lurian’s judgments are absolute to all save God Himself. It is not wrong to appeal for succor when the need is great, and the Lord will grant the body the strength to endure the trial of the blade, should their soul be worthy.
Ritual: A Dying person must be placed in a dark and quiet room lit only by candles. One tall white candle must be placed around the patient at each cardinal direction. Incense is lit with the northern candle flame and placed at the southern pinnacle of the circle. The wounded must be placed on a sheet of crimson velvet in the center of the circle, and stripped to only simple vestments, once this is accomplished the Priest may begin to apply their sacred tools to undo the damage that has been done to their patient.
The Priest must consult the Words of Saint Istra to determine which rite is needed to save the patient, depending on the nature of their wounds.
Before beginning, the priest must prepare a space that is absolutely quiet and sealed from all outside light. A clean cloth must be readied for the patient to lie on, and a circle of candles should be readied around it so that the priest may see their work.
The Priest must tend to their patient with the stillness and quiet of the tomb if Lurian is to grant them mercy. Any disruption or outside sounds will cause the ritual to fail. Should silence be impossible, a Sacred Choir may function to prevent outside distractions from ruining the ritual.
Next the Priest should purify themselves by the Ablution ritual and beg Lurian to stave off the spirits of disease that prey upon the wounded. Should the Priest be unable to do this, the patient will take Fortitude Disease 1 at the end of the scene.
Now the Dying patient should be brought in, and the Priest should perform the Ministrations of Istra on them, but not replace their bandages yet. This will pause the Dying timer. Should the Priest be unable to do this, the patient’s Dying timer will continue.
The Priest should make use of the Lull of Lurian to induce a trance state in the patient. The ceremony is deeply traumatizing if conscious unless the patient is under the Anesthetic effect. Should the patient be conscious and aware during the ceremony, they will gain a new Mild Insanity about pain, or increase the severity of an existing Insanity about pain.
The wounds should now be seen to, cutting away fabric and dying flesh so that the mortal wounds can be tended to. This will reveal what caused the patient to begin Dying, and allow the Priest to determine which rite must be called on to save them.
The Operations for Mortal Wounds
-Injury to the Back and the Spine are wounds of cowardice, either in fleeing from battle, or felled by ignoble trickery. The Priest must invoke Hope from the Scriptures, calling out against cowardice and admonishing courage, whilst straightening the patient’s back and binding them in Blessed Bandages to provide stability to the spine.
-Injury to the Gut and abdomen can cause terrible filth to enter the body, an opening that vile spirits are all too willing to take advantage of. Should the gut have been opened and the patient’s insides exposed, the Priest must use boiled Holy Water to perform Ablutions on the very organs of the patient, lest the spirits of filth take hold of them, before returning them to their rightful place within the abdominal cavity.
-Injury to the Chest or Shoulder, or suffering a magic attack from a Water Strike, cause the Lungs to fill with fluid and collapse. The Priest must insert a specially prepared silver lance, hollowed for this purpose, through the patient’s chest and into the lower lungs, allowing the fluid to drain. Then the priest must speak the liturgy of the Breath of Life into the patient’s mouth seven times to induce the lungs to take on their natural shape.
-Injury to the fragile bones in the Lower Arm and Hands require careful reinforcement to the small bones using Blessed Bandages to secure silver Coffin Nails aligned with each of the patient’s broken bones. The injured limb should be immobilized after treatment is finished.
-Injuries to the Lower Leg and Upper Arm are fractures of the long bones, and require an expertise in the workings of bone for sacred purpose. The Priest must make the patient as a living Icon of Bone, binding the intact bones of the sacred dead to hold the patient’s wounded bones in place.
-Injuries to the Upper Leg cause a grievous loss of blood, and as with other severe Bleedings, must be handled thusly; The Priest must elevate the patient’s feet and legs whilst tightly binding any Bleeding wounds in Blessed Bandages. The Priest must administer the blessing of Respite, feeding the patient salt and holy water. The patient will be Exhausted until they consume a Hearty Meal.
-Should the patient be Downed due to Strikes, either from Arrow, or a magical Earth Strike, or gunfire’s Bang, then the Priest must be careful to remove all debris and traces of the missile from the wound, as it will be deep and piercing. In order to remove the missile without causing further harm to the patient, the Priest must undergo the Lull of Lurian themselves to be put into a trance, so that Lurian may guide their hands precisely.
-If a burning Flame Strike is the cause of the patient’s state, the wound will be widespread and very prone to infection. The Priest must cleanse the entire area with Ablutions before administering a salve of Honey, before applying at least three strips of Blessed Bandages to cover the entire burn wound.
-Should the patient be the victim of Poison then the Priest must expel the bad blood with utmost haste, and they must be careful to Balance Humors such that the poisoned Sanguine humor is counteracted.
-Injuries of the most Hideous sort, dealt by the terrible forces of darkness arrayed against Humanity, may only be truly dealt with in the spiritual realm. The Priest must first beg Lurian to allow a saint passage for a brief time back into the realm of the living, and then must call on a saint for whom they can perform a Relic Veneration. That a saint shall come and do battle against the wicked spirits within the patient’s body, where the Priest cannot, and with Lurian’s blessing they shall be victorious. The patient may thrash with the internal struggle, and the Priest may have to call out prayers to the embattled saint until the spiritual battle is complete. Once it is finished, all the priest can do then is to close up the patient’s wounds and offer a thankful prayer.
After the Priest has performed the proper rites for the patient’s Injuries, they must finish by sewing closed all of the patient’s wounds with Benedicta Sutura and wrapping them gently in Blessed Bandages.
Props: four tall white candles, darkened room, makeup kit, see component rituals
Effect: During the ritual, the Priest uses their ‘sacred tools’, a makeup kit, to apply wound makeup to their patient (OOC) as they work to perform surgery (IC) as one in the same act. Should the Priest have all the necessary Rituals for the sort of wound that caused the patient to be Dying, then after this procedure the patient is no longer Dying and is restored to Battered, without gaining any Maims from the process.
Healing the Scars of Sin
The priest guides a person who has gained Insanity from Depravity back from the brink
Ritual: Once the afflicted human has Atoned for the Depravity that caused the Insanity, both the priest and the afflicted strip themselves of all symbols of authority and don clean white robes. Sitting or kneeling together, the priest then washes the afflicted one’s hands in a bowl of Holy Water while the afflicted tells the priest of the troubles of their mind and the circumstances from which they found themselves so far from the grace of mankind. Once they have made their mind vulnerable to healing, they must face their mental wounds and beg Lurien to intercede on their behalf. Once they have fully faced their inner demons, the scars of their past sins will trouble them no more.
Props: Clean white robes, bowl of water.
Effect: After a scene where the afflicted human truthfully tells the priest what drove them to sin so much that it drove them to madness and how they atoned for that sin, the afflicted gains Trauma, and may spend their Prayer ability to reduce an Insanity gained from Depravity by one level. Patient’s may only benefit from this ritual once per Event.
Sear the Spoiling
Seal a wound against evil spirits
Maleficent spirits are ever present and seek every opening that can be found to enter us and plague us from within. Even when wounds are fresh, they find a way to be bound in with a bandage. Best to erase all doubt and vanquish their presence, though the tax is steep. But the toll for doing the Lord’s work is never paltry.
Ritual: The Priest must bring Sanctified Wine to a boil and pour it upon any and all open wounds to cleanse them of evil spirits. The injuries must then be bound with bandages so that they patient might heal more quickly.
Props: Heated (but not boiling) wine or red liquid; alternately, ice water.
Effect: The patient is burned by the boiling wine and is Traumatized until they rest for at least 6 Hours, after which the patient awakes with all Injured Limbs recovered to Healthy.
Create a place of saftey and healing
A Sacred space may further beckon the Grace of Lurian, if it is pleasing to His eye. This work shall only be done in a place which is Holy and clean of all malicious intent and free from the stains of Sin. As He is shrouded in moon-white robes, so too shall such a space be draped. And fragrance and smoke which are most pleasing to Him shall be offered day and night. In such a space may the faithful feel the comfort of true sacrosanctity.
Ritual: The priest sanctifies a room or building against the wicked spirits of disease and calls on Lurien to show mercy on those who take refuge within. The walls should be covered with white draping fabric and the entrance should be marked with the Seal of Lurien. Beds should be prepared with clean white cloth, and a bowl of holy water should be placed at the entrance so that all who enter may ceremonially cleanse themselves by Ablution. Once the room is prepared the priest declares to all that within is a sanctuary and vows to protect any human who seeks peace and healing within.
Props: White cloth, bowl of water, Seal of Lurien
Effect: While within the sanctified space, everyone gains one Toughness vs Disease, and are passively Stabilized as if two hands were on them. The ritual is immediately broken if any violent act occurs in the sanctified space.
Reset a badly healed injury.
The blade, God’s most sacred tool. With it, a mere man can control fate. The blade can end life and give it back. It can create and destroy; the fulcrum of time and destiny.
Ritual: The priest must tightly bind off the affected area with red cord or white cloth inked with the words of the gospel. With a blade of silver, the priest must reopen the wound back to its original state as closely as possible, to call back the flow of time over the wound. The priest must then correct the wound’s alignments and reset it upon a path to heal correctly while reciting from the words of St. Istra’s prayers to Lurian. The patient must not move during this procedure to show courage in the face of death. Once the work is done, the priest will bathe the injury in holy water then tightly bind it with a bandage.
Prop: knife, red cord or blessed bandage, water
Effect: This Ritual wounds the area that includes the Maim damage. For the remainder of the Event the limb counts as if it were Maimed 1 degree of severity higher. After the Chapter the Maim will downgrade one level of severity as the area with the wound recovers, available in its improved condition next session. Even fully recovered, a maim healed this way will always be slightly painful to use. This ritual cannot heal head maims. If the ritual is interrupted it fails, and the maim is increased in severity one step.
Diminishes the severity of diseases.
Ritual: The Priest heats incense upon a censer filled with hot coals. The more severe the Disease, the more coals must be used. The patient and the Priest breathe in the incense for at least 5 minutes. After that time, if the patient can spend Discipline, they may ask the Priest to proceed, swearing courage against the might of God. If the patient cannot spend Discipline, they cannot muster the courage to ask, and the Priest may not continue the ritual.
The Priest proceeds by emptying the brazier of coals, a little at a time, upon the patient in the area that is most affected by the Disease, praying before Lurian to drive away the possessing ghosts and spirits, and asking the Lord to forgive, through the patient’s submission, any transgressions that have brought forth the lord’s divine judgment.
Prop: Ice cubes
Effect: This treatment is more than many bodies can handle, and the subject takes a Hit to the torso with Power matching the amount of coals used (the Power of the disease to be driven out – 1, 2, or 3). Toughness may be used to resist these Hits. If the patient is Downed by this ritual, it is exceptionally painful, and the subject is also Traumatized and made Miserable by the experience.
Ferry Unto Death
Ritual: The Priest lays down on something soft, among candles, with a censor of lit incense at their head. The Priests begins speaking the Prayer of Ministration while performing the following actions: The Priest passes the censor around their own brow seven times. The Priest then pricks their own palms with a silver knife, then washes the blood away with holy water. The Priest washes their own brow with the blood and holy water, then draws or has drawn the Seal of Lurian on their brow. The Lull of Lurian is performed then, by themselves or another, to place the Priest into a trance, and as the trance settles on, the Priest lays – or has laid – a blessed bandage across their eyes as a blindfold, then pulls – or has pulled – a shroud over their face, laying down to sleep.
Props: Candles, ash or eye pencil, censor, inked bandage
Effect: The Priest sleeps, then experiences a powerful nightmare as their soul is sent into the realm of the dead. This experience is perilous, and they will be attacked pitilessly by the restless dead and other wicked things. It is unclear whether or how well weapons or rituals work in their dream to defend them.
During the time, the Priest is said to be able to learn things or speak with the dead, but this experience is difficult to document and not well understood. The Priest may awaken at any time by shouting their intent to do so. If they die within their dream, they awaken with Misery and Despair.
Improve the mind through chirurgery.
The mind is the seat of thought, and exists within the head. Just as spoiled food rots the gut, spoiled knowledge rots away the mind, creating impure thoughts and actions. There is a way to help those unfortunates, to use the chirurgeon’s art to banish the evil from a mind and invoke a portal to God’s pure grace. Only the crest of the sea through the rise of the solar brow ridge is suitable to this task.
Ritual: While holding the patient still to a table, place straps of supple leather across the neck, shoulders, and brow, to be affixed to the table. Using a spike or a drill, open the skull with the instrument in the precisely correct area.
Props: Spike or drill, straps
Effect: The patient is Downed and is dying. If the drill was used, lower all Insanities by one grade, or choose a (non eye-related) Head maim to reduce by one grade. If the spike was used, Intellect is permanently increased by one step. The spike can be used only once per character. Failure on the Liturgy attempt causes instant death. Battered characters who undergo this ritual die.
Make a final pact with Lurian.
Then did He appear before me, in all His terrible glory. The sky grew black with the breadth of His great wings, and for the thousand crows that attended Him. My men charged past me unaware of His presence, while I stood agape in His shadow. ‘Neath His great white hood I could see only darkness save for His blazing white eyes, beautiful and terrible. He was the herald of my death, of every man’s death. He spoke unto me and I knew that my life had been a waste until this very moment, that I was and had always been His.
Ritual: The invoking Priest stands in a circle facing his allies. The Priest intones the most sacred prayer of Lurian, invoking his harshest judgments and calling upon all of his deeds in His name. While all hold hands and stand watching, at least two of the assembled must willingly take their own lives with a dagger.
Effect: The Priest and her companions, including those killed in the ritual, forestall Lurian’s judgment and are unable to be killed or Downed for one hour. If any of them receive wounds that would otherwise kill or Down them, they instead are doomed to die at the end of the battle but may otherwise continue to fight. Characters that are doomed can hear and see the Archangel Lurian, who will preside over the battle, enormous, and shrouded in shadow and mist. Those who are doomed become avatars of death, able feel the power of their own death flowing through them, and can kill any other humanoid creature at will if they perform any damage or Injuries, or if they can lay hands on them with a Grab, calling Deathblow. The Priest also do not feel tired or gain fatigue, never stopping no matter how long their grisly work takes.