Lurihim, the Hospitalier
The Hospitalier Priests, or the Lurihim, are the attendants of the Archangel of Death, Lurian. The Hospitalier practice sacred medicine – the divisions, adhesions and tensions of the human body, and how to pray to Lurian to forebear the time of death, and thus, heal the body.
Hospitalier have many ways to treat the hurts and harms of the living form, but this is not their only duty. The Hospitalier also care for those already dead, and are the tenders of graveyards and overseers of funerals. The Lurihim venerate the bones and other preserved relics of the dead, and may pray for guidance from those righteous fallen who have rejoined the Lord.
The teachings of St. Istra of Agnis, the patroness of their Covenant, are that every person has a choice between dealing death or giving life, and that life should be cultivated but neither that death is not to be feared. Death must happen in its own time, with its own means, and while we may beg Lurian for more time to make a better world, this place and the time we spend in it are fleeting, and all belong to Him before long.
The Lurihim operate hospitals throughout the Throne, which are usually based out of the local church. Their clerical arm, Curia Remedium, also performs research into how diseases and other wicked spiritual possessions enter the human form, and how best to banish them.
The Words of SAINT Istra, the Hospitalier
Covenant of Quietude
A member of the Lurihim must never take up arms or Initiate violence against their fellow man and may only fight to incapacitate in the defense of themselves or others.
Hospitalier Priests may earn a Lurihim Achievement when the record the last words of the dying. The Lurihim must record every word that their patient spoke during the Last Breath, and write it in a tome that belongs with the diocese.
Trade one effect against another.
The Body has within it four humors that are balanced to allow us life. Each of these is analogous to the four elements: fire, water, earth, and air – Blood, Melancholic Bile, Choleric Bile, and Phlegm. Too much of any humor will result in maladies and disarray from within.
Ritual: The subject is drained of a specific humor via a dozen or so live leeches attached to key points on the body.
Props: A jar of fake leeches.
Effect: One of four effects is chosen below. The leeching takes around 10 minutes, the effects beginning after that time.
Sanguine Balance – The subject becomes Winded for an Hour, but their effective Grit increases by 1 for the rest of the day.
Melancholic Balance – After the subject rests at least 6 hours, Battered is removed, but they become Miserable for the rest of the Event.
Choleric Balance – Misery is removed as Choleric Bile is drained, but the subject becomes Battered.
Phlegmatic Balance – The subject loses Despair as Phlegm is drained, but gains Trauma.
The Ameliorating Blessing
Bless the tools of healing to greater effect.
Ritual: This ritual may be used to bless bandages or create blessed antidotes. For bandages, the Priest inks the holy words of St. Istra and the marks of Lurian upon white cloth as small as they may write until the available space is full, then sprinkles the bandage with holy water.
For antidotes, the Priest blesses Charcoal, crushing it entirely and finely into dust, then stirring it into a flask of boiling holy water.
Props: Bandages completely inked with scripture, or small phials of water. Effect: The Priest may take one hour to craft and bless these healing aids, creating a number of them equal to her ranks in Zeal in that time. A blessed bandage will stop up to 5 Bleed effects or wounds, so that a single blessed bandage is enough to stabilize most any Downed person. The bandages do not work when they are dirty, and are only good for one use. The blessed antidote grants an immediate use of Toughness against Poison or Drug actively affecting the patient.
Archangel of The Moon, Nightfall, Slumber, Dreams and Death
MINISTRATIONS of Istra
The Priest cares for their patient, prolonging their life.
“I swear before the Archangel Lurian, bearer of the fallen, and before the Almighty Lord God, to never harm thee, to protect thy body and thy soul, from this day, until my last day.”
Ritual: The Priest takes a patient in their Last Breath under their care, and they swear an oath to never do them harm. The Priest lays their patient down on a soft surface, and surrounds them with lit candles. The Priest recites the Prayer of Ministration while performing the actions – they wave a censor of incense over the patient seven times, change all of their bandages for new ones, anoint and cleanse their brow with holy water, then their hands, then draw the Seal of Lurian on their brow in ash.
Props: Candles, ash or eye pencil, censor
Effect: Upon taking the Oath of Istra, the Priest gains the Devoted condition whenever trying to save their charge, and may treat their Mastery as 5 higher with this patient.
They gain the Belief: Never harm <individual>, which must be recorded by Staff.
Upon the completion of the Ministrations, the patient’s Last Breath timer extends to 30 minutes. This ritual may be repeated from the Prayer of Ministration to continue to reset the timer indefinitely.
Prayer of Ministration – Gothic
Prayer of Ministration – Aldersabin
Lull of Lurian
Put a subject into a dream state.
Ritual: You recite slowly the words of St. Istra, while dangling a little leonem on a silver chain. After a few minutes, the subject enters an amenable state from which many suggestions are possible. In this state, the subject appears to be sleeping or in a trance and any interruptions or startling events will easily shake them from it, requiring the ritual be performed again. Subjects that are uncooperative with the ritual count as a vulgarity.
Props: leonem, chain
Mechanic: Once the subject is entranced, the Priest may suggest one of the following effects:
The Priest can continue the ritual putting the subject in an even deeper trance making them completely unresponsive and appear dead to all others. This effect will last for several hours before the subject automatically awakens from it fully rested.
The Priest can recant a memory of the subject’s and begin to suggest that such events never really happened. The subject will not forget the events unnaturally, but will believe them to have been a dream or otherwise a product of his imagination, and will not bring it up casually.
The Priest can ask a single question of the subject and she will willingly answer to the best of her knowledge. This knowledge can come from memories that have been blocked out or otherwise forgotten and the subject is assumed to have perfect memory for the purposes of answering. If the memory is part of a scene that was forgotten through the haze of death and resurrection through the Miracle, they can remember vague details about it, but no proper nouns.
The Priest can dull the sensations of the subject until they do not register pain or other stimuli, functionally the same as a drug with the Aesthetic trait for approximately an hour.
The Priest can continue to add additional effects after the first, but each one takes another ritual test. If any rest is failed, the subject’s trance ends.
Herald of Lurian
Create an armor against illness.
Then should the beak be filled with fragrant herbs, to remove the spoil of wickedness from the breath. Guide you the hand through oiled hide and tie you the wrist with sinew. Let no part of your flesh see the light, such that you dwell in shadow away from all mutable life. Be as his Holy Corviscera, awaiting death with removed vigilance.
Ritual: The priest can create a guise to protect him from the wicked spirits that possess the sick. A suit of oiled leathers is specially crafted and covered in every inch in blessed crow’s feathers. A helm and mask must be specifically crafted with a long, hollow beak and goggles with red lenses, which is filled with fresh flowers before use. It is customarily worn with a hooded cloak or a wide-brimmed hat. Once the priest obtains the suit of leather armor, she boils it in holy water while intoning prayers to Lurian.
Props: Plague doctor mask, cloak decorated or accented with black feathers, wide brimmed hat or hood
Mechanic: This is a full suit of leather armor that has been customized by someone with the appropriate Needlework Skill, and continues to act as Light Armor. When worn by any character, they call No Effect against Disease or Poison calls made from range, such as inhaled poisons. If a character owns this item, they may be assumed to wear it when a Disease Outbreak occurs as long as they come into play wearing it, and until such time as they remove it.
Sear the Spoiling
Seal a wound against evil spirits
Maleficent spirits are ever present and seek every opening that can be found to enter us and plague us from within. Even when wounds are fresh, they find a way to be bound in with a bandage. Best to erase all doubt and vanquish their presence, though the tax is steep. But the toll for doing the Lord’s work is never paltry.
Ritual: Bring sanctified wine to a boil and pour it upon any and all open wounds.
Props: Heated (but not boiling) wine or red liquid; alternately, ice water.
Effect: The patient is burned by the boiling wine and is Traumatized until they rest for at least 6 Hours, after which the patient awakes Healthy, with limb injuries recovered.
Commune with the remains of the dead.
And in the aftermath of these times, I would gaze upon the work that my hands had wrought and wondered who had actually guided me.
But these are questions which plague all sons and daughters. If we could but find the origin of action, we would gain understanding. But alas, all is dark
Ritual: The priest must go to the site where the dead lie, within a few paces of their remains, such as near a reliquary or a grave. There the priest kneels and prays for the soul of the departed for answers related to their guidance or their life, and cries a tear for them born of true emotion. The priest wipes the tear on the grave marker or cenotaph.
Prop: A single tear, truly cried.
Mechanic: The Priest non-verbally gains understanding regarding the question that was asked, as the departed understood the answer to be. If possible, the player of the character will be consulted.
Diminishes the severity of diseases.
Ritual: The Priest heats incense upon a censer filled with hot coals. The more severe the Disease, the more coals must be used. The patient and the Priest breathe in the incense for at least 5 minutes. After that time, the if the patient can spend Discipline, they may ask to the Priest proceed, swearing courage against the might of God. If the patient cannot spend Discipline, they cannot muster the courage to ask, and the ritual must be performed vulgarly.
The Priest proceeds by emptying the brazier of coals, a little at a time, upon the patient in the area that is most affected by the Disease, praying before Lurian to drive away the possessing ghosts and spirits, and asking the Lord to forgive, through the patient’s submission, any transgressions that have brought forth the lord’s divine judgment.
Prop: Ice cubes
Effect: This treatment is more than many bodies can handle, and the subject takes a Hit to the torso with Power matching the amount of coals used (the Power of the disease to be driven out – 1, 2, or 3). Toughness may be used to resist these Hits.
If the patient is Downed by this ritual, it is exceptionally painful, and the subject is also Traumatized and made Miserable by the experience.
Reset a badly healed injury.
The blade, God’s most sacred tool. With it, a mere man can control fate. The blade can end life and give it back. It can create and destroy, the fulcrum of time and destiny.
Ritual: The priest must tightly bind off the affected area with red cord or white cloth inked with the words of the gospel. With a blade of silver, the priest must reopen the wound back to its original state as closely as possible, to call back the flow of time over the wound. The priest must then correct the wound’s alignments and reset it upon a path to heal correctly while reciting from the words of St. Istra’s prayers to Lurian. The patient must not move during this procedure to show courage in the face of death. Once the work is done, the priest will bathe the injury in holy water, pack it in clay, and cover it with a bandage.
Prop: knife, red cord or blessed bandage, water, clay
Effect: This Ritual wounds the area that includes the Maim damage. If the Ritual is successful, the Maim will downgrade one level of severity as the area with the wound recovers, available in its improved condition next session. Even fully recovered, a maim healed this way will always be slightly painful to use. This ritual cannot heal head maims. if the ritual fails, the maim is increased in severity one step.
Operations of Mercy
Miraculously heals the wounded.
In a time of grievous emergency, a Priest may beseech God for mercy for His worldly agents and good servants. Lurian’s judgments are absolute to all save God Himself. It is not wrong to appeal for succor when the need is great, and the Lord will grant the body the strength to endure the trial of the blade, should their soul be worthy.
Ritual: A dying person (a character in their Last Breath) must be placed in a ring of powdered silver with one tall white candle at each cardinal direction. Incense is lit with the northern candle flame and placed at the southern pinnacle of the circle. The wounded must be placed on a sheet of crimson velvet in the center of the circle, and stripped to only simple vestments, once this is accomplished, the Last Breath timer temporarily stops. The Priest applies their sacred tools to undo the damage that has been done to their patient.
Props: dark colored sand, four tall white candles, red sheet, makeup kit
Effect: During the ritual, the Priest uses their ‘sacred tools’, a makeup kit, to apply wound makeup to their patient (OOC) as they work to perform surgery (IC) as one in the same act. Every five minutes of this, the Priest may attempt Bibliomancy as if begging a level 3 Ritual to complete one step of this process. A failed attempt at the ritual causes one of the candles to go out, and if all four go out, the patient dies. The Priest must succeed three times in a row to be successful, which ends the Last Breath condition and restores their patient to Battered.
Ferry Unto Death
Ritual: The Priest lays down on something soft, among candles, with a censor of lit incense at their head. The Priests begins speaking the Prayer of Ministration while performing the following actions: The Priest passes the censor around their own brow seven times. The Priest then pricks their own palms with a silver knife, then washes the blood away with holy water. The Priest washes their own brow with the blood and holy water, then draws or has drawn the Seal of Lurian on their brow. The Lull of Lurian is performed then, by themselves or another, to place the Priest into a trance, and as the trance settles on, the Priest lays – or has laid – a blessed bandage across their eyes as a blindfold, then pulls – or has pulled – a shroud over their face, laying down to sleep.
Props: Candles, ash or eye pencil, censor, inked bandage
Effect: The Priest sleeps, then experiences a powerful nightmare as their soul is sent into the realm of the dead. This experience is perilous, and they will be attacked pitilessly by the restless dead and other wicked things. It is unclear whether or how well weapons or rituals work in their dream to defend them.
During the time, the Priest is said to be able to learn things or speak with the dead, but this experience is difficult to document and not well understood. The Priest may awaken at any time by shouting their intent to do so. If they die within their dream, they awaken with Misery and Despair.
Improve the mind through chirurgery.
The mind is the seat of thought, and exists within the head. Just as spoiled food rots the gut, spoiled knowledge rots away the mind, creating impure thoughts and actions. There is a way to help those unfortunates, to use the chirurgeon’s art to banish the evil from a mind and invoke a portal to God’s pure grace. Only the crest of the sea through the rise of the solar brow ridge is suitable to this task.
Ritual: While holding the patient still to a table, place straps of supple leather across the neck, shoulders, and brow, to be affixed to the table. Using a spike or a drill, open the skull with the instrument in the precisely correct area.
Props: Spike or drill, straps
Effect: The patient is Downed and is dying. If the drill was used, lower all Insanities by one grade, or choose a (non eye-related) Head maim to reduce by one grade. If the spike was used, Intellect is permanently increased by one step. The spike can be used only once per character. Failure on the Liturgy attempt causes instant death. Battered characters who undergo this ritual die.
Make a final pact with Lurian.
Then did He appear before me, in all His terrible glory. The sky grew black with the breadth of His great wings, and for the thousand crows that attended Him. My men charged past me unaware of His presence, while I stood agape in His shadow. ‘Neath His great white hood I could see only darkness save for His blazing white eyes, beautiful and terrible. He was the herald of my death, of every man’s death. He spoke unto me and I knew that my life had been a waste until this very moment, that I was and had always been His.
Ritual: The invoking Priest stands in a circle facing his allies. The Priest intones the most sacred prayer of Lurian, invoking his harshest judgments and calling upon all of his deeds in His name. While all hold hands and stand watching, at least two of the assembled must willingly take their own lives with a dagger.
Effect: The Priest and her companions, including those killed in the ritual, forestall Lurian’s judgment and are unable to be killed or Downed for one hour. If any of them receive wounds that would otherwise kill or Down them, they instead are doomed to die at the end of the battle but may otherwise continue to fight. Characters that are doomed can hear and see the Archangel Lurian, who will preside over the battle, enormous, and shrouded in shadow and mist. Those who are doomed become avatars of death, able feel the power of their own death flowing through them, and can kill any other humanoid creature at will if they perform any damage or Injuries, or if they can lay hands on them with a Grab, calling Deathblow. The Priest also do not feel tired or gain fatigue, never stopping no matter how long their grisly work takes.